Leeroy, chaotic male bastard Fencer +-.-- ----....| |.......| |@......| |@......| ----..... ----- [Leeroy the Alcor] St10 Dx9 Co10 In4 Wi7 Ch4 FenBasMalCha Dlvl:1 $0 HP-2(12) Pw14(14) AC8 Exp1 T2 Old Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't even move a handspan with this load! white coat - This is a piece of armor. Color: white. Material: cloth. Appearance: white coat. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. Your load is too heavy to climb the stairs. Your backpack is crushing you! You die... Your inventory Amulets l - an uncursed amulet of data storage {0} Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (alternate weapon; not wielded) {20} g - an uncursed +0 knife {2} Armor c - an uncursed +1 leather armor (being worn) {60} j - an uncursed +0 lab coat (being worn) {4} Comestibles e - 18 uncursed oranges {0} f - 13 uncursed pears {0} p - 2 uncursed food rations {0} Scrolls q - a blessed finalized scroll of root password detection {0} v - 5 uncursed scrolls of healing {0} w - 4 uncursed scrolls of mana {0} x - 3 uncursed scrolls of phase door {0} y - 2 uncursed scrolls of standard id {0} z - an uncursed scroll of cure {0} Spellbooks r - a blessed spellbook of protection (0:5) {0} s - a blessed spellbook of resist poison (0:4) {0} t - a blessed finalized spellbook of botox resist (2:3) {0} Potions h - an uncursed potion of vampire blood {0} i - an uncursed finalized potion of vampire blood {0} Rings d - an uncursed +2 ring of increase accuracy {0} k - an uncursed +1 ring of timely backup {0} Tools m - an uncursed ice box {6290} n - a * uncursed mirror {0} o - an uncursed can of grease (0:28) {0} Venoms u - an uncursed faerie floss rhing {1} Contents of the ice box: a cursed evasive jermlaine corpse {100} a blessed gravity jackal corpse {300} an uncursed cockatoo chick corpse {10} a blessed sexy demimondaine corpse {600} a cursed health trove corpse {0} an uncursed sub-gnome corpse {650} an uncursed vulture corpse {80} an uncursed pw stealer corpse {1500} an uncursed hobbit reveller corpse {500} an uncursed lichen corpse {20} an uncursed kobold corpse {400} an uncursed clubbelgoblin corpse {400} an uncursed sewer rat corpse {20} 2 uncursed easy piercer corpses {400} an uncursed pack jackal corpse {300} 2 uncursed energy trove corpses {0} a cursed cockatoo chick corpse {10} a blessed demimondaine corpse {600} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 11% Amulet drop chance was reduced to 54% Implant drop chance was reduced to 98% Potion drop chance was reduced to 98% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 8) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 923) The following skill became untrainable after a while: two-weapon combat (turn 35391) The following skill couldn't be trained before a certain turn number is reached: implants (turn 8457) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45918 Monster spawn increase reached its maximum at turn 261436 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1156933 The monster class that cannot be genocided was turret The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: mechicken (freq bonus 4) The monster species that spawned more often: violet fungus (freq bonus 4) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 12) The monster species that spawned more often: ego vip rubber (freq bonus 9) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 45) The monster species that spawned more often: illithid larva (freq bonus 12) The monster species that spawned more often: reassimilate hotfoot (freq bonus 5) The monster species that spawned more often: dim bulb (freq bonus 8) The monster species that spawned more often: ice ape (freq bonus 18) The monster species that spawned more often: mosamu nymph (freq bonus 3) The monster species that spawned more often: ghostly bat (freq bonus 4) The monster species that spawned more often: young adult blood dragon (freq bonus 12) The monster species that spawned more often: difficult ghost (freq bonus 24) The monster species that spawned more often: eraser monster (freq bonus 6) The monster species that spawned more often: feminization representative (freq bonus 4) The monster species that spawned more often: undervalue teabox (freq bonus 6) The monster species that spawned more often: giant frog (freq bonus 7) The monster species that spawned more often: nasty chasme (freq bonus 2) The monster species that spawned more often: digression frustum (freq bonus 9) The monster species that spawned more often: donkey teacher (freq bonus 21) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster species that never randomly spawned: magenta ooze The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: primly trampled The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: malady kathy monopolizer ritualization The monster species that never randomly spawned: petty kop kaptain The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 25) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 16) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 4) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 22) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 14) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 18) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 6) Trap randomization happened for 1 in 115 traps Next attribute increase check would have come at turn 808 Strength training was 0 Dexterity training was 0 Wisdom training was 11 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (241) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 26% 100% b - resist poison 1 protect 26% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (carved oak) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (bluy helmet) * skullcap (filtered helmet) * flack helmet (weeping helmet) * crystal helm (hacker helmet) * mining helm (tight helmet) * field helm (netradiation helmet) * helm of safeguard (anachrononononaut helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (runic gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (hugging boots) * boots of safeguard (street boots) lab coat (white coat) Scrolls * scroll of extra healing (BUGGY DEBUGGED OPTIMIZED) * scroll of greater mana restoration (WAKTU UNTUK MATI) scroll of root password detection (RIVER OUT AS FAST IT GOES) scroll of healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of mana (GO FEK YOURSELF) scroll of phase door (AMERICA FIRST NETHACK SECOND) scroll of standard id (BOJACK HORSEMAN SEASON FIVE) scroll of cure (MINEHACK NOW FOR PS4) Spellbooks spellbook of protection (ephemeral) spellbook of resist poison (pocket) spellbook of botox resist (coarse) Potions potion of vampire blood (blood-red) Rings ring of increase accuracy (peridot) ring of timely backup (amber) Tools ice box (cooling box) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...