Leeroy, chaotic male bastard Fencer ------.-- |.......| +....@..| |....@..| |.......+ --------- [Leeroy the Alcor] St16 Dx11 Co10 In7 Wi6 Ch10 FenBasMalCha Dlvl:1 $0 HP12(12) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: searching Amulet identification only worked 15 times out of 63 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 50% Potion drop chance was reduced to 96% Tool drop chance was reduced to 93% Monster death drops spawned with only 76% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 14) The following skill became untrainable if you tried to train it too early: protection spells (turn 468) The following skill became untrainable after a while: general combat (turn 7245) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 18900) Sticky curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75530 Monster spawn increase reached its maximum at turn 143666 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2553045 The monster class that cannot be genocided was rodent The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: moonlit papillon (freq bonus 24) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 20) The monster species that spawned more often: gnomish uberwizard (freq bonus 4) The monster species that spawned more often: savage bear (freq bonus 3) The monster species that spawned more often: jungle ape (freq bonus 12) The monster species that spawned more often: insane lich (freq bonus 12) The monster species that spawned more often: siena force patch (freq bonus 8) The monster species that spawned more often: blunderbore (freq bonus 3) The monster species that spawned more often: indwelling chauvinist bacillary (freq bonus 96) The monster species that spawned more often: shark (freq bonus 4) The monster species that spawned more often: ice eel (freq bonus 24) The monster species that spawned more often: householder vivace (freq bonus 14) The monster species that spawned more often: mechicken (freq bonus 22) The monster species that spawned more often: symbolizing mosque flirty pegged (freq bonus 8) The monster species that spawned more often: rockery late (freq bonus 4) The monster species that spawned more often: gay man (freq bonus 8) The monster species that spawned more often: animato wheal adaptively (freq bonus 18) The monster species that spawned more often: jedibane grue (freq bonus 5) The monster species that spawned more often: blossoming pirouetting (freq bonus 8) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 8) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 5) The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: nastiness trapper The monster species that never randomly spawned: tracing routemen The monster species that never randomly spawned: aero The monster species that never randomly spawned: blue-red wort The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: packrat The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: mean green marine The monster species that never randomly spawned: umbral hulk The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 44) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 24) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 34) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 66) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 1) Trap randomization happened for 1 in 929 traps Trap difficulty was increased by 65 Next attribute increase check would have come at turn 729 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (475) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (precious helmet) * skullcap (rural helmet) * flack helmet (winged helmet) * crystal helm (narrow helmet) * mining helm (masked helmet) * field helm (crazy helmet) * helm of safeguard (complete helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (graffiti gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (orgasm pumps) * boots of safeguard (flipflops) Scrolls * scroll of extra healing (RGB ZNFUVAALL CRERIBQ) * scroll of greater mana restoration (READ ME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.