Leeroy, chaotic male bastard Fencer ----.-.---------------------------- |.................................| |@................................| |@................................| |.................................| ----------------------------------- [Leeroy the Alcor] St6 Dx13 Co11 In10 Wi8 Ch7 FenBasMalCha Dlvl:1 $0 HP12(12) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 73% chance Ring drop chance was reduced to 54% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: matter spells (turn 2941) The following skill became untrainable after a while: form VI (Niman) (turn 45894) The following skill couldn't be trained before a certain turn number is reached: dart (turn 69189) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62874 Monster spawn increase reached its maximum at turn 113874 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1104880 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: tear patch (freq bonus 12) The monster species that spawned more often: would-be yakuza (freq bonus 2) The monster species that spawned more often: doctrine sanguine (freq bonus 6) The monster species that spawned more often: off shrieker (freq bonus 12) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 24) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 18) The monster species that spawned more often: freudian delectation rectify ai agglomeration (freq bonus 9) The monster species that spawned more often: percale nontaxable (freq bonus 3) The monster species that spawned more often: stalking lichen (freq bonus 24) The monster species that spawned more often: alothere (freq bonus 3) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 12) The monster species that spawned more often: midhulk (freq bonus 4) The monster species that spawned more often: vicious mushroom (freq bonus 2) The monster species that spawned more often: cruel abuser (freq bonus 8) The monster species that spawned more often: thresher (freq bonus 36) The monster species that spawned more often: lethe elemental (freq bonus 12) The monster species that spawned more often: three-tentacle hententmon (freq bonus 9) The monster species that spawned more often: merlion (freq bonus 3) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 21) The monster species that spawned more often: fillen force patch (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: blown prosier nearer The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: cotyledonary trellised The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: midwifing thimbleful The monster species that never randomly spawned: axman urethral The monster species that never randomly spawned: blank bulb The monster species that never randomly spawned: nightworm The monster species that never randomly spawned: totally bad stalk The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 46) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 8) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 4) Trap randomization happened for 1 in 877 traps Next attribute increase check would have come at turn 884 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (padded helmet) * skullcap (steel helmet) * flack helmet (masked helmet) * crystal helm (frequent helmet) * mining helm (full helmet) * field helm (golden helmet) * helm of safeguard (organic helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (occultism gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (side zip boots) * boots of safeguard (femmy boots) Scrolls * scroll of extra healing (COCKATRICE CORPSES ARE DELICIOUS) * scroll of greater mana restoration (PSERPHERCHO THNERBECH CHARCHERBER YEICH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.