Leeroy, lawful male redguardian Fencer --.---- |.....| |.....| |.....| |.@...| |@....| ------- [Leeroy the Alcor] St7 Dx8 Co8 In6 Wi4 Ch3 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: the Force You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 76% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 80% Monster death drops spawned with only 85% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: flail (turn 35) The following skill became untrainable if you tried to train it too early: occult spells (turn 150) The following skill became untrainable after a while: occult spells (turn 47018) The following skill couldn't be trained before a certain turn number is reached: implants (turn 35888) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34833 Monster spawn increase reached its maximum at turn 170043 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2419164 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: ligaturing payoff (freq bonus 16) The monster species that spawned more often: giant totoro (freq bonus 8) The monster species that spawned more often: hellblade (freq bonus 84) The monster species that spawned more often: giant clam (freq bonus 4) The monster species that spawned more often: Elbereth's chosen one (freq bonus 12) The monster species that spawned more often: freezer snake (freq bonus 20) The monster species that spawned more often: hermit crab (freq bonus 27) The monster species that spawned more often: broken laser (freq bonus 30) The monster species that spawned more often: brittling defoliation (freq bonus 12) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 8) The monster species that spawned more often: very annoying fish (freq bonus 16) The monster species that spawned more often: purple slime (freq bonus 6) The monster species that spawned more often: drolly erosional (freq bonus 4) The monster species that spawned more often: master blue dragon (freq bonus 6) The monster species that spawned more often: teskill vortex (freq bonus 18) The monster species that spawned more often: ordinator (freq bonus 20) The monster species that spawned more often: Vilea (freq bonus 18) The monster species that spawned more often: magenta draconian (freq bonus 24) The monster species that spawned more often: wooden wort (freq bonus 6) The monster species that spawned more often: blissful derby interlace (freq bonus 10) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 5) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: basher The monster species that never randomly spawned: +1 em wall The monster species that never randomly spawned: Andor Drakon The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: steelix The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: Stahngnir The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 17) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 17) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 21) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 5) Trap randomization happened for 1 in 124 traps Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (133) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (netradiation helmet) * skullcap (spinning helmet) * flack helmet (engraved helmet) * crystal helm (orange visored helmet) * mining helm (secret helmet) * field helm (greenery helmet) * helm of safeguard (viking helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (camouflage patterned gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (erotic boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (KESALAN PATHARAN) scroll of phase door (LIFE RESTORATION) scroll of standard id (EXTORTION RACKET) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (EDGE PROTECTION) * scroll of greater mana restoration (VENZAR BORGAVVE) Rings ring of increase accuracy (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.