Leeroy, lawful male redguardian Fencer --------- ...@....| |..@..... --------- [Leeroy the Alcor] St7 Dx15 Co11 In9 Wi5 Ch9 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: improved vision You could not have this property intrinsically: cold resistance Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 97% Tool drop chance was reduced to 98% Food drop chance was reduced to 85% Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: two-handed sword (turn 6) The following skill became untrainable if you tried to train it too early: high heels (turn 540) The following skill became untrainable after a while: quarterstaff (turn 18905) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 79761) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28382 Monster spawn increase reached its maximum at turn 134737 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 325584 The monster class that cannot be genocided was golem The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: plasma bomb (freq bonus 48) The monster species that spawned more often: battle bunny (freq bonus 8) The monster species that spawned more often: Maanzecorian (freq bonus 27) The monster species that spawned more often: forwarder surer (freq bonus 12) The monster species that spawned more often: jailor gamma (freq bonus 8) The monster species that spawned more often: elite uruk (freq bonus 4) The monster species that spawned more often: nobel carnal (freq bonus 12) The monster species that spawned more often: hermit crab (freq bonus 20) The monster species that spawned more often: leather dominator orc boss (freq bonus 48) The monster species that spawned more often: outfood bomb (freq bonus 12) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 7) The monster species that spawned more often: plankton repainted (freq bonus 9) The monster species that spawned more often: blade naga (freq bonus 12) The monster species that spawned more often: scimitarfish (freq bonus 8) The monster species that spawned more often: secluded stalk (freq bonus 5) The monster species that spawned more often: lumpy immigration (freq bonus 8) The monster species that spawned more often: creeping ruby gems (freq bonus 6) The monster species that spawned more often: styx elemental (freq bonus 4) The monster species that spawned more often: gunfish (freq bonus 20) The monster species that spawned more often: stipulatory hernial (freq bonus 5) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 8) The monster species that never randomly spawned: baby krokodile The monster species that never randomly spawned: deadly permamimic The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: frigid mist The monster species that never randomly spawned: subterranean giant The monster species that never randomly spawned: uprear underclothing populace cathouse tatami The monster species that never randomly spawned: riffle exorcised ditty The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: noroela The monster species that never randomly spawned: ru ah The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 15) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 4) Trap randomization happened for 1 in 323 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 1099 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (493) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (basin helmet) * skullcap (post-nuclear helmet) * flack helmet (great helmet) * crystal helm (bug-tracking helmet) * mining helm (precious helmet) * field helm (formula one helmet) * helm of safeguard (dream helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (light gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (hiking boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (JE SUIS COVFEFE) scroll of mana (REGNAD) scroll of phase door (FOX NAWAGU) scroll of standard id (CAO NI MA) scroll of cure (YOU CAN THREE TIMES GUESS ADVISE) * scroll of extra healing (THIS ISNT DISNEYLAND) * scroll of greater mana restoration (UGGELUGGELUGGEL) Rings ring of increase accuracy (pager) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.