Leeroy, lawful male redguardian Fencer ------------- |...........| |..@...°.$..| | |..@......... ................ - ---+------- -------------- [Leeroy the Alcor] St8 Dx15 Co8 In8 Wi7 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 73 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 124 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 63% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: lightsaber (turn 254) The following skill became untrainable if you tried to train it too early: short sword (turn 11000) The following skill became untrainable after a while: divination spells (turn 47630) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 51568) Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 129192 Monster spawn increase reached its maximum at turn 197788 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 497106 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: gnomelin (freq bonus 12) The monster species that spawned more often: bewitched maia (freq bonus 8) The monster species that spawned more often: magic turret (freq bonus 18) The monster species that spawned more often: covfefe lich (freq bonus 12) The monster species that spawned more often: siege ogre (freq bonus 8) The monster species that spawned more often: memory bulb (freq bonus 8) The monster species that spawned more often: reaper mushroom (freq bonus 4) The monster species that spawned more often: beige force patch (freq bonus 2) The monster species that spawned more often: dark russian girl (freq bonus 9) The monster species that spawned more often: undead death eater (freq bonus 10) The monster species that spawned more often: sepia warp fungus (freq bonus 4) The monster species that spawned more often: Minator Kriminologist (freq bonus 18) The monster species that spawned more often: octarine grue (freq bonus 10) The monster species that spawned more often: percenti opens a gate! (freq bonus 12) The monster species that spawned more often: undead lunatic (freq bonus 14) The monster species that spawned more often: hurricon (freq bonus 28) The monster species that spawned more often: tower statue (freq bonus 8) The monster species that spawned more often: grim ward turret (freq bonus 8) The monster species that spawned more often: fast star (freq bonus 16) The monster species that spawned more often: curiously materialistically (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster species that never randomly spawned: Mailie's thick girl boot The monster species that never randomly spawned: ubernazgul The monster species that never randomly spawned: goat of Mendes The monster species that never randomly spawned: endplate disastrously rechecked The monster species that never randomly spawned: idee vitriol The monster species that never randomly spawned: bilgiest gracelessly The monster species that never randomly spawned: nauseam od The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: banishment demon The monster species that never randomly spawned: affirm trespassory mounding The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 23) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 16) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 3) Trap randomization happened for 1 in 431 traps Next attribute increase check would have come at turn 993 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (532) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (celtic helmet) * skullcap (tasseled helmet) * flack helmet (cloudy helmet) * crystal helm (black helmet) * mining helm (crazy helmet) * field helm (arduous helmet) * helm of safeguard (grimace helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (cuddly gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (fetish heels) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (TEEEE TSUUUU OOOOO) scroll of mana (TRAETOR HORIGO) scroll of phase door (YASH EM EXTENDED POSIX SHELL) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (LOOK EN WITH EYES TO LOW ATTACK) * scroll of extra healing (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of greater mana restoration (THX 1138) Rings ring of increase accuracy (clothlet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.