Leeroy, lawful male redguardian Thalmor |.. |@. |.@ [Leeroy the Concordate Agent] St9 Dx12 Co9 In13 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a statue of a manes {150}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 81% Potion drop chance was reduced to 86% Armor drop chance was reduced to 78% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: riding (turn 2) The following skill became untrainable if you tried to train it too early: saber (turn 338) The following skill became untrainable after a while: long sword (turn 67514) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 14088) Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45793 Monster spawn increase reached its maximum at turn 146673 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1626832 The monster class that cannot be genocided was kobold The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: black hole (freq bonus 4) The monster species that spawned more often: King in Yellow (freq bonus 14) The monster species that spawned more often: green spore (freq bonus 40) The monster species that spawned more often: vampire shadowcloak (freq bonus 3) The monster species that spawned more often: fish rooftop (freq bonus 6) The monster species that spawned more often: sludge wort (freq bonus 12) The monster species that spawned more often: randomizer (freq bonus 6) The monster species that spawned more often: traducing mimetic glacially mazurka (freq bonus 18) The monster species that spawned more often: devious eel (freq bonus 18) The monster species that spawned more often: goldeen (freq bonus 9) The monster species that spawned more often: crusher snakeman (freq bonus 36) The monster species that spawned more often: keg misinterpret (freq bonus 12) The monster species that spawned more often: orange mushroom (freq bonus 16) The monster species that spawned more often: concordance bathroom (freq bonus 3) The monster species that spawned more often: pink wort (freq bonus 8) The monster species that spawned more often: solohan (freq bonus 10) The monster species that spawned more often: nether nymph (freq bonus 6) The monster species that spawned more often: winged kraken lichatrice (freq bonus 24) The monster species that spawned more often: surmount competed (freq bonus 5) The monster species that spawned more often: fife mold (freq bonus 14) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 27) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster species that never randomly spawned: blue balrog The monster species that never randomly spawned: consoler vulgate destined The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: black knight The monster species that never randomly spawned: venom blob The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: richter rearming The monster species that never randomly spawned: drudding The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 12) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 51) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 23) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 10) Trap randomization happened for 1 in 974 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (127) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (engraved helmet) * skullcap (dream helmet) * flack helmet (failuncap helmet) * crystal helm (chain-aventailed helmet) * mining helm (water-pipe helmet) * field helm (hacker helmet) * helm of safeguard (arduous helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (black gloves) * commander gloves (slippery gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (nature boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (SMOKING KILLS) scroll of mana (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (KSIAZKA DZWONEK I SWIECA) scroll of cure (FIRST ATTACK LOSED SO IS LATER) * scroll of extra healing (SONIC VALHOG 3 AND KNUCKLES) * scroll of greater mana restoration (GO AWAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.