Leeroy, chaotic male redguardian Fencer ------ .....##| |.@....| |@....$| --|----- [Leeroy the Alcor] St9 Dx12 Co9 In4 Wi12 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: the Force You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 87% Armor drop chance was reduced to 52% Tool drop chance was reduced to 60% Food drop chance was reduced to 71% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 12) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 100) The following skill became untrainable after a while: short sword (turn 19199) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 41766) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 123109 Monster spawn increase reached its maximum at turn 230400 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5564482 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: tormenter pooch (freq bonus 5) The monster species that spawned more often: ruby force fungus (freq bonus 9) The monster species that spawned more often: magic-colored stalk (freq bonus 32) The monster species that spawned more often: temporizing fussing (freq bonus 8) The monster species that spawned more often: little maud (freq bonus 9) The monster species that spawned more often: coded wont (freq bonus 18) The monster species that spawned more often: blank bulb (freq bonus 6) The monster species that spawned more often: mishearing remodel (freq bonus 7) The monster species that spawned more often: borer beetle (freq bonus 52) The monster species that spawned more often: corpulent gal (freq bonus 6) The monster species that spawned more often: japanese meanie (freq bonus 24) The monster species that spawned more often: deployment reproof ancestor (freq bonus 4) The monster species that spawned more often: dour rat (freq bonus 18) The monster species that spawned more often: crystal mold (freq bonus 15) The monster species that spawned more often: bastardizing mailbag emissary (freq bonus 12) The monster species that spawned more often: master blue dragon (freq bonus 6) The monster species that spawned more often: wigwam impoundable (freq bonus 12) The monster species that spawned more often: extravator (freq bonus 8) The monster species that spawned more often: vacuum jelly (freq bonus 12) The monster species that spawned more often: orange boomer (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 5) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: blood impacter The monster species that never randomly spawned: clap lich The monster species that never randomly spawned: scorched skeleton The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: Marleen's hugging boot The monster species that never randomly spawned: ruinated slew The monster species that never randomly spawned: bow lich The monster species that never randomly spawned: premonition The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 25) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 14) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 18) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 5) Trap randomization happened for 1 in 114 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (93) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (plumed helmet) * skullcap (crested helmet) * flack helmet (green bowel) * crystal helm (bug-tracking helmet) * mining helm (silk helmet) * field helm (black helmet) * helm of safeguard (rotating helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (fingerless gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (stroking boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (BREAKPOINT) scroll of mana (SP00KOFTHENECROSP00KER) scroll of phase door (KEJU HIRWI) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (READ IDENTIFY AT YOUR OWN PERIL) * scroll of extra healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of greater mana restoration (ARE YOU HAVING FUN YET) Rings ring of increase accuracy (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.