Leeroy, chaotic male redguardian Fencer --------- |... .... |...#..8| |.......| |.......| |.@@....| |.......| --------- [Leeroy the Alcor] St12 Dx8 Co6 In4 Wi6 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: jumping You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 71% Tool drop chance was reduced to 92% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: protection spells (turn 11) The following skill became untrainable if you tried to train it too early: chaos spells (turn 429) The following skill became untrainable after a while: crossbow (turn 17149) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 29560) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36281 Monster spawn increase reached its maximum at turn 145421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 326690 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: giant humanoid (freq bonus 8) The monster species that spawned more often: joust shadow Lord (freq bonus 30) The monster species that spawned more often: bright white force fungus (freq bonus 66) The monster species that spawned more often: +3 em barrier (freq bonus 60) The monster species that spawned more often: domestic cockatrice (freq bonus 20) The monster species that spawned more often: nonexistant cop (freq bonus 27) The monster species that spawned more often: lethe mushroom (freq bonus 12) The monster species that spawned more often: Teresa (freq bonus 18) The monster species that spawned more often: terrible troll (freq bonus 44) The monster species that spawned more often: innocent polariscopic (freq bonus 40) The monster species that spawned more often: large chicken (freq bonus 30) The monster species that spawned more often: pulse light (freq bonus 40) The monster species that spawned more often: thorn thresher (freq bonus 66) The monster species that spawned more often: contamination spore (freq bonus 44) The monster species that spawned more often: skeletal terror (freq bonus 36) The monster species that spawned more often: Paimon (freq bonus 22) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 48) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 11) The monster species that spawned more often: glycogenic stalinist (freq bonus 13) The monster species that spawned more often: leader badger (freq bonus 10) The monster species that spawned more often: young adult water dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 10) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster species that never randomly spawned: giant child The monster species that never randomly spawned: hill cube The monster species that never randomly spawned: sassy lassy The monster species that never randomly spawned: Yagyu Jubei-Chan The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: affording polynesian The monster species that never randomly spawned: skinflint revisit The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: baur The monster species that never randomly spawned: lethe grue The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 20) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 50) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 18) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 806 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (space helmet) * skullcap (red helmet) * flack helmet (metal disk) * crystal helm (viking helmet) * mining helm (resounding helmet) * field helm (netradiation helmet) * helm of safeguard (wok-shaped helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (velvet gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (platform boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (CUNAFV ANONONYRXV) scroll of mana (JUST FUCKING KILL ME NOW) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (XERTH Q3) * scroll of greater mana restoration (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) Rings ring of increase accuracy (citrine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.