Leeroy, chaotic male redguardian Fencer ######### #,,,,,,,`# #,------,# #,|....|,+ #,|..@.|,# #,|.....,# #,|....|## ###,|....| #,,,|....| ### ###,##----.- #,,,##,,,# #,,,%,,##, ######## | . . [Leeroy the Alcor] St12 Dx16 Co12 In8 Wi13 Ch7 FenRedMalCha Dlvl:1 $3 HP36(36) Pw21(21) AC4 Exp2 T80 Latest messages You finish your dressing maneuver. You walk very quietly. n - a long sword {16}. o - an elven shield {20}. What do you want to wield? [- abn or ?*] n - a long sword (weapon in hand) {16}. # This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level. Use this technique? [yn] (n) In what direction? [hykulnjb><] # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine a long sword (weapon in hand) {16}. You discover it is a +0 long sword (weapon in hand) {16} There is a wall in the way! (2x) You try to move the boulder, but in vain. There is a wall in the way! (2x) You hear soft splashing. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 68 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 66% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 71% Ring drop chance was reduced to 67% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 106) The following skill became untrainable if you tried to train it too early: javelin (turn 5850) The following skill became untrainable after a while: matter spells (turn 33555) The following skill couldn't be trained before a certain turn number is reached: spear (turn 28368) Sticky curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101519 Monster spawn increase reached its maximum at turn 386099 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1783275 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: mountain moogle (freq bonus 28) The monster species that spawned more often: vivid beam (freq bonus 36) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 21) The monster species that spawned more often: jumping kraken (freq bonus 20) The monster species that spawned more often: pitchblack dragon (freq bonus 10) The monster species that spawned more often: naga magus (freq bonus 18) The monster species that spawned more often: adding lich (freq bonus 15) The monster species that spawned more often: anesthesia cavitied (freq bonus 33) The monster species that spawned more often: incriminatory eponym (freq bonus 54) The monster species that spawned more often: equipment pandemonium (freq bonus 22) The monster species that spawned more often: solid force fungus (freq bonus 21) The monster species that spawned more often: evil disenchanter (freq bonus 38) The monster species that spawned more often: knapsack sheep (freq bonus 9) The monster species that spawned more often: grass lizard (freq bonus 21) The monster species that spawned more often: depowered colony (freq bonus 24) The monster species that spawned more often: MS-DOS (freq bonus 6) The monster species that spawned more often: f-zero driver (freq bonus 5) The monster species that spawned more often: snakewoman priestess (freq bonus 12) The monster species that spawned more often: soul hole (freq bonus 5) The monster species that spawned more often: sucker stalk (freq bonus 15) The monster trait that was more common: monsters that cuss (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: chest permamimic The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: materializing goodliest The monster species that never randomly spawned: locust The monster species that never randomly spawned: pale phalanx The monster species that never randomly spawned: brill peepshow The monster species that never randomly spawned: ergot clambake The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: reinvited infuriated The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 12) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 22) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 3) Trap randomization happened for 1 in 374 traps Next attribute increase check would have come at turn 804 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1341 points of nutrition remaining You were stealthy You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (402) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) appraisal 2 R Reloading(274) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (RNG helmet) * skullcap (tribal helmet) * flack helmet (green bowel) * crystal helm (guzzle helmet) * mining helm (hacker helmet) * field helm (viking helmet) * helm of safeguard (brick helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (nonexistant gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (cast iron boots) * boots of safeguard (rain boots) elven boots (battle boots) Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of standard id (FUCK OFF YOU MISS ASS) scroll of cure (KERNOD WEL) * scroll of extra healing (DPIEV WENWWSG UNNZMI) * scroll of greater mana restoration (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) Rings ring of increase accuracy (secretion) Wands wand of lightning (doggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 141 points,