Leeroy, chaotic male redguardian Fencer --------- |.......| |@......| |@......| |.......| +.......| -.------- [Leeroy the Alcor] St13 Dx12 Co11 In12 Wi3 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 310 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 31% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Armor drop chance was reduced to 82% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: quarterstaff (turn 67) The following skill became untrainable if you tried to train it too early: elemental spells (turn 430) The following skill became untrainable after a while: polymorphing (turn 54305) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 54549) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72356 Monster spawn increase reached its maximum at turn 240205 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 392000 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 5) The monster species that spawned more often: noxious warp fungus (freq bonus 8) The monster species that spawned more often: ancient naga (freq bonus 24) The monster species that spawned more often: blizzard giant (freq bonus 12) The monster species that spawned more often: dementia dragon (freq bonus 8) The monster species that spawned more often: eye tyrant (freq bonus 8) The monster species that spawned more often: bootstrapping denuclearize burgundy (freq bonus 24) The monster species that spawned more often: foolishly nonspecialized (freq bonus 54) The monster species that spawned more often: nondescript growth (freq bonus 16) The monster species that spawned more often: ratman (freq bonus 22) The monster species that spawned more often: watch kaptain (freq bonus 32) The monster species that spawned more often: Aram (freq bonus 4) The monster species that spawned more often: animated rotten egg (freq bonus 8) The monster species that spawned more often: evilness trapper (freq bonus 18) The monster species that spawned more often: porter nuclear vortex (freq bonus 24) The monster species that spawned more often: communicably despoilment (freq bonus 12) The monster species that spawned more often: feral morlock (freq bonus 18) The monster species that spawned more often: pale phalanx (freq bonus 5) The monster species that spawned more often: Succubus Kommissioner (freq bonus 36) The monster species that spawned more often: brown boomer (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 5) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 5) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 18) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: fearful trove The monster species that never randomly spawned: aboard gunmetal The monster species that never randomly spawned: rapha The monster species that never randomly spawned: Kaschei The monster species that never randomly spawned: avada kedavra snake The monster species that never randomly spawned: eclipse fiend The monster species that never randomly spawned: night-drake The monster species that never randomly spawned: disenchanter mold The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 12) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 128) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 16) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 17) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 90) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: life saving trap (freq bonus 21) Trap randomization happened for 1 in 177 traps Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (280) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (great helmet) * skullcap (knowledgeable helmet) * flack helmet (precious helmet) * crystal helm (deformed helmet) * mining helm (masked helmet) * field helm (water-pipe helmet) * helm of safeguard (breath control helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (parked gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (wedge boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (DIAF MOFO) scroll of standard id (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of cure (ISTRACOTCSAS) * scroll of extra healing (STARS) * scroll of greater mana restoration (NIPPLE MARIO) Rings ring of increase accuracy (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.