Leeroy, chaotic male redguardian Fencer --.------- |........| |........| |...$..... |..@.....| |F@......| ---------- [Leeroy the Alcor] St13 Dx9 Co8 In8 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 48 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 76% Food drop chance was reduced to 98% The following skill could not be trained at all: club The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: morning star (turn 4) The following skill became untrainable if you tried to train it too early: lance (turn 1128) The following skill became untrainable after a while: mace (turn 48360) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 23609) Sticky curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23701 Monster spawn increase reached its maximum at turn 189454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 626884 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: indigo fungus (freq bonus 24) The monster species that spawned more often: lesser black reaver (freq bonus 6) The monster species that spawned more often: thankyou applique universalism reproachable (freq bonus 6) The monster species that spawned more often: natto (freq bonus 45) The monster species that spawned more often: chicle leitmotif (freq bonus 8) The monster species that spawned more often: grass-eating cow (freq bonus 12) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 10) The monster species that spawned more often: nonstable stowage (freq bonus 54) The monster species that spawned more often: seedmen bulletproofed (freq bonus 12) The monster species that spawned more often: trailing mozambique sniffily (freq bonus 18) The monster species that spawned more often: weremindflayer (freq bonus 6) The monster species that spawned more often: salvation yodelling impenetrable nut (freq bonus 6) The monster species that spawned more often: crater force patch (freq bonus 8) The monster species that spawned more often: rambling gambler (freq bonus 12) The monster species that spawned more often: white star (freq bonus 16) The monster species that spawned more often: Minator Kleever (freq bonus 8) The monster species that spawned more often: gnomish wizard (freq bonus 9) The monster species that spawned more often: exasperation bereft (freq bonus 10) The monster species that spawned more often: shade monster (freq bonus 18) The monster species that spawned more often: trap fungus (freq bonus 9) The monster trait that was more common: monsters that burble (freq bonus 5) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: disdaining nictitation The monster species that never randomly spawned: lion The monster species that never randomly spawned: ice growth The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: meme fungus The monster species that never randomly spawned: wood elf The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 10) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 20) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 14) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 38) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Trap randomization happened for 1 in 965 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (252) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (crested helmet) * skullcap (wok-shaped helmet) * flack helmet (covered helmet) * crystal helm (netradiation helmet) * mining helm (basin helmet) * field helm (wide conical hat) * helm of safeguard (knowledgeable helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (failuncap gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (torn boots) * boots of safeguard (marji shoes) Scrolls scroll of healing (DO YOU ENJOY THIS GAME) scroll of mana (IAZNAB) scroll of phase door (TLON UQBAR) scroll of standard id (GLLLLLLM) scroll of cure (ONE BELONGS BELONGED) * scroll of extra healing (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of greater mana restoration (QUARACTAR) Rings ring of increase accuracy (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.