Leeroy, lawful male albae Samurai --.------------- |..............| |..............| |..............| |..............| |...@..........| ...`...........| ---------------- [Leeroy the Hatamoto] St17 Dx18 Co10 In4 Wi7 Ch5 SamAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) # (2x) If you use this technique, your melee attacks do much more damage for a period of time, the length of which depends on the technique's level. Use this technique? [yn] (n) You scream "KIIILLL!" You feel less aggravated. You dishonorably attack the innocent! Hachi growls! You kill poor Hachi! You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - a blessed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 45 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -45 Your max alignment was 9 You carried 1 sins You could not have this property at all: glib combat You could not have this property extrinsically: hallu party You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 85% Wand drop chance was reduced to 94% Potion drop chance was reduced to 70% Armor drop chance was reduced to 78% Tool drop chance was reduced to 62% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: firearms (turn 61) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 187) The following skill became untrainable after a while: general combat (turn 42450) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 39216) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57812 Monster spawn increase reached its maximum at turn 175150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1806840 The monster class that cannot be genocided was kobold The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: female samurai (freq bonus 5) The monster species that spawned more often: kobold mummy (freq bonus 24) The monster species that spawned more often: jermlaine (freq bonus 8) The monster species that spawned more often: shard force patch (freq bonus 12) The monster species that spawned more often: ice bear (freq bonus 16) The monster species that spawned more often: hutched checkerboard (freq bonus 80) The monster species that spawned more often: monolith (freq bonus 192) The monster species that spawned more often: senser (freq bonus 8) The monster species that spawned more often: gnome friendloader (freq bonus 84) The monster species that spawned more often: vampire ambusher (freq bonus 8) The monster species that spawned more often: beginner horror (freq bonus 16) The monster species that spawned more often: Zaphkiel (freq bonus 12) The monster species that spawned more often: preference premixed (freq bonus 10) The monster species that spawned more often: ropewalk draftiest (freq bonus 24) The monster species that spawned more often: armored meandered (freq bonus 10) The monster species that spawned more often: roast goose (freq bonus 8) The monster species that spawned more often: stairway to hell (freq bonus 3) The monster species that spawned more often: blank bulb (freq bonus 8) The monster species that spawned more often: despondent kiting evinced (freq bonus 18) The monster species that spawned more often: mist ogre (freq bonus 8) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: pinocchio brooking The monster species that never randomly spawned: brakier roguing The monster species that never randomly spawned: fat roper The monster species that never randomly spawned: necessity multiplying mutational The monster species that never randomly spawned: cartoonist lowered The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: haircutting formation The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: Woodland-elf The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 62) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 150) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 1) Trap randomization happened for 1 in 204 traps Next attribute increase check would have come at turn 214 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having glib combat (0) You had 1497 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Active(685) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (red helmet) * sugegasa (wok-shaped helmet) * skullcap (resounding helmet) * flack helmet (anachrononononaut helmet) * crystal helm (tribal helmet) * mining helm (failuncap helmet) * field helm (greenery helmet) * helm of safeguard (weeping helmet) * jingasa (bluy helmet) * plasteel gloves (white gloves) * yugake (gameble gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (spiky gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (high iron boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of mana (SPRING NO HAPPEN) scroll of phase door (DEVNULL TRIBUTE TOURNAMENT) scroll of standard id (QUASH EM EXTENDED HITMAN SERVICE) scroll of cure (IGNORANT WEATHER) * scroll of extra healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of greater mana restoration (BREADANDBUTTER POPGUN NUKE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 44 points, Since you escaped early, the score list will not be checked.