Leeroy, chaotic male redguardian Fencer ----.-- |.....+ |..$..| |.@...| |.@...| |...... ------- [Leeroy the Alcor] St10 Dx12 Co8 In7 Wi4 Ch10 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: technicality You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 76% chance Wand drop chance was reduced to 80% Implant drop chance was reduced to 85% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: searching (turn 9) The following skill became untrainable if you tried to train it too early: spear (turn 1313) The following skill became untrainable after a while: riding (turn 60874) The following skill couldn't be trained before a certain turn number is reached: axe (turn 51470) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39445 Monster spawn increase reached its maximum at turn 117225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 401698 The monster class that cannot be genocided was orc The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: coquet usably pinned intransitively (freq bonus 6) The monster species that spawned more often: sheafed hamilton supernal (freq bonus 18) The monster species that spawned more often: rust vortex (freq bonus 16) The monster species that spawned more often: wolfing spirit (freq bonus 15) The monster species that spawned more often: static energar (freq bonus 21) The monster species that spawned more often: fear trove (freq bonus 42) The monster species that spawned more often: verbal jabberwock (freq bonus 20) The monster species that spawned more often: Great Mother (freq bonus 14) The monster species that spawned more often: sonija (freq bonus 7) The monster species that spawned more often: spinner colony (freq bonus 7) The monster species that spawned more often: greedy nymph (freq bonus 7) The monster species that spawned more often: lewd kraken (freq bonus 5) The monster species that spawned more often: dippable badinaging (freq bonus 48) The monster species that spawned more often: hideous ogre mage (freq bonus 18) The monster species that spawned more often: carbonized syphoning (freq bonus 12) The monster species that spawned more often: meme stalk (freq bonus 12) The monster species that spawned more often: ultimate permamimic (freq bonus 144) The monster species that spawned more often: etiologically flamboyance (freq bonus 32) The monster species that spawned more often: astrological slay (freq bonus 42) The monster species that spawned more often: brigand (freq bonus 36) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 24) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster species that never randomly spawned: observably shushing git The monster species that never randomly spawned: hematologist imprest The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: very warm fish The monster species that never randomly spawned: energy lady The monster species that never randomly spawned: star boomer The monster species that never randomly spawned: EQ Kop The monster species that never randomly spawned: neb pikemen graven The monster species that never randomly spawned: shrubby civilization The monster species that never randomly spawned: Pure Lust The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 34) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 42) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 12) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 21) Trap randomization happened for 1 in 136 traps Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (330) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (crested helmet) * skullcap (etheric helmet) * flack helmet (winged helmet) * crystal helm (translucent helmet) * mining helm (knowledgeable helmet) * field helm (spired helmet) * helm of safeguard (wide conical hat) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (silk fingerlings) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (block-heeled boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (TEENAGE MUTANT UGLY THINGS) scroll of mana (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (WEAK STUNT IS MORE POWER) * scroll of extra healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of greater mana restoration (MOWA METR OCWI) Rings ring of increase accuracy (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.