Leeroy, chaotic male redguardian Fencer ------------- |.....@@....| |.$.........| |...........| ------------- [Leeroy the Alcor] St8 Dx13 Co13 In9 Wi6 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: warning You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Amulet drop chance was reduced to 76% Armor drop chance was reduced to 84% Food drop chance was reduced to 94% Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 23) The following skill became untrainable if you tried to train it too early: divination spells (turn 4050) The following skill became untrainable after a while: axe (turn 49763) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 64575) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51040 Monster spawn increase reached its maximum at turn 126165 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1543242 The monster class that cannot be genocided was jelly The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: evil ray (freq bonus 12) The monster species that spawned more often: gevurah sephirah (freq bonus 8) The monster species that spawned more often: jedi (freq bonus 20) The monster species that spawned more often: lethe growth (freq bonus 5) The monster species that spawned more often: freezer mimic (freq bonus 24) The monster species that spawned more often: southside hood (freq bonus 6) The monster species that spawned more often: charcoal spore (freq bonus 48) The monster species that spawned more often: desalinization obligated (freq bonus 9) The monster species that spawned more often: chm abbreviation (freq bonus 12) The monster species that spawned more often: gay man (freq bonus 36) The monster species that spawned more often: dire armadillo (freq bonus 18) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 48) The monster species that spawned more often: Detective Kommissioner (freq bonus 15) The monster species that spawned more often: shimmering force patch (freq bonus 12) The monster species that spawned more often: epithelium barely (freq bonus 8) The monster species that spawned more often: sabot appropriable (freq bonus 10) The monster species that spawned more often: blue draconian (freq bonus 4) The monster species that spawned more often: hidalgo wingy (freq bonus 6) The monster species that spawned more often: firebrate colony (freq bonus 5) The monster species that spawned more often: slime force patch (freq bonus 36) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 10) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: neg grue The monster species that never randomly spawned: tobacconist nether The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: albino colony The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: tiger The monster species that never randomly spawned: +3 jm barrier The monster species that never randomly spawned: tetanized dharmic The monster species that never randomly spawned: child boar The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 19) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 17) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 2) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 1) Trap randomization happened for 1 in 381 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (96) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (brick helmet) * skullcap (full helmet) * flack helmet (formula one helmet) * crystal helm (tight helmet) * mining helm (long-hair helmet) * field helm (frequent helmet) * helm of safeguard (transversal helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (moth-bitten gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (heap of shit boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of mana (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of phase door (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of standard id (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (DOLLARIQHACK BRIBERY SIMULATOR) * scroll of greater mana restoration (PROFUSE WAXWORKS) Rings ring of increase accuracy (catched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.