Leeroy, chaotic male redguardian Fencer ------.--- |....@...| |....@...+ ----.----- [Leeroy the Alcor] St9 Dx12 Co10 In13 Wi7 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 345 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 10% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 90% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 13) The following skill became untrainable if you tried to train it too early: dart (turn 1375) The following skill became untrainable after a while: short sword (turn 33232) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 48949) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66560 Monster spawn increase reached its maximum at turn 96551 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 333152 The monster class that cannot be genocided was mimic The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: undead drunk (freq bonus 30) The monster species that spawned more often: phaser giant oread (freq bonus 7) The monster species that spawned more often: luck flayer (freq bonus 30) The monster species that spawned more often: stained glass golem (freq bonus 12) The monster species that spawned more often: lesser giant kraken (freq bonus 36) The monster species that spawned more often: giant food trove (freq bonus 15) The monster species that spawned more often: haunted tiger (freq bonus 3) The monster species that spawned more often: gatling turret (freq bonus 18) The monster species that spawned more often: reputedly embarring (freq bonus 18) The monster species that spawned more often: kidnapee jota (freq bonus 10) The monster species that spawned more often: roller coaster (freq bonus 3) The monster species that spawned more often: nemi crasher (freq bonus 9) The monster species that spawned more often: baby magic dragon (freq bonus 12) The monster species that spawned more often: chaos servant (freq bonus 48) The monster species that spawned more often: karmic colony (freq bonus 18) The monster species that spawned more often: big dark horse (freq bonus 16) The monster species that spawned more often: speaur (freq bonus 48) The monster species that spawned more often: blaxorn (freq bonus 6) The monster species that spawned more often: adopted course (freq bonus 12) The monster species that spawned more often: recent certificate pundit wireworm (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: small shrieker The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: define defuze The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: he shows him red The monster species that never randomly spawned: hc alien The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: translucent draconian The monster species that never randomly spawned: reusing extracted extensively The monster species that never randomly spawned: doze ergot The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 18) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 22) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 12) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 69) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 3) Trap randomization happened for 1 in 448 traps Next attribute increase check would have come at turn 1131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (netradiation helmet) * skullcap (dim colored helmet) * flack helmet (rotating helmet) * crystal helm (cone-shaped helmet) * mining helm (middle-earth helmet) * field helm (translucent helmet) * helm of safeguard (meteoric helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (tightly fitting gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (jungle boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (TINKERBELL HERE TO KICK UR ASS) scroll of mana (DIDELDIDELDIDEL) scroll of phase door (TOIL AND TROUBLE) scroll of standard id (ASH EM EXTENDED CREMATION SERVICE) scroll of cure (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of extra healing (IN THE CHAPEL WAS AN AID OF ME) * scroll of greater mana restoration (GHOTI) Rings ring of increase accuracy (wet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.