Leeroy, chaotic male redguardian Fencer -.-- -- |@....| |.@...| |...... ------- [Leeroy the Alcor] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (redguardian fencer called Leeroy, on a staircase) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian fencer called Leeroy, on a staircase) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian fencer called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian fencer called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian fencer called Leeroy, on a staircase) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 21 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - an uncursed greased scroll of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 96% Armor drop chance was reduced to 68% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 64) The following skill became untrainable if you tried to train it too early: club (turn 2940) The following skill became untrainable after a while: healing spells (turn 39260) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 20776) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108712 Monster spawn increase reached its maximum at turn 171331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7684200 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: enraged shaman (freq bonus 10) The monster species that spawned more often: nightmare dolphin (freq bonus 24) The monster species that spawned more often: remodeled puppy (freq bonus 42) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 20) The monster species that spawned more often: neevil (freq bonus 12) The monster species that spawned more often: braaaaains (freq bonus 4) The monster species that spawned more often: klarotik (freq bonus 12) The monster species that spawned more often: firewall (freq bonus 18) The monster species that spawned more often: doily tarted (freq bonus 48) The monster species that spawned more often: red force fungus (freq bonus 6) The monster species that spawned more often: swirgit (freq bonus 8) The monster species that spawned more often: dark matter fly (freq bonus 8) The monster species that spawned more often: mutant ninja turtle (freq bonus 18) The monster species that spawned more often: space borloth (freq bonus 12) The monster species that spawned more often: mistress mind flayer (freq bonus 54) The monster species that spawned more often: sylph mummy (freq bonus 10) The monster species that spawned more often: prearranging acetaminophen (freq bonus 4) The monster species that spawned more often: tear laser (freq bonus 24) The monster species that spawned more often: sword fighter (freq bonus 5) The monster species that spawned more often: extirpation fistula (freq bonus 9) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster species that never randomly spawned: skeleton naga The monster species that never randomly spawned: groggiest ibidem The monster species that never randomly spawned: mud congregational unpacker lapidated downshift The monster species that never randomly spawned: sylph The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: ice error The monster species that never randomly spawned: terchet patch The monster species that never randomly spawned: weight monster The monster species that never randomly spawned: gobhoblin The monster species that never randomly spawned: indefinite shouldest The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 40) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 263) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 7) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 49) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 6) Trap randomization happened for 1 in 100 traps Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (825) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (hydra helmet) * skullcap (full helmet) * flack helmet (steel helmet) * crystal helm (spinning helmet) * mining helm (speechpipe helmet) * field helm (gas mask) * helm of safeguard (meso helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (english gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (living boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (FIVE NIGHTS AT FIQS) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (MARRIED THE LIGHT) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (A ZA Z0 9) * scroll of extra healing (EN DRAIN STUNT HURT EN) * scroll of greater mana restoration (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) Rings ring of increase accuracy (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.