Leeroy, chaotic male redguardian Fencer ----------- ..@.......| |.@.......| |.........+ ----------- [Leeroy the Alcor] St7 Dx10 Co9 In10 Wi5 Ch3 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 33 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Tool drop chance was reduced to 74% Monster death drops spawned with only 95% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: boomerang (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 495) The following skill became untrainable after a while: matter spells (turn 42452) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 69568) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87863 Monster spawn increase reached its maximum at turn 138588 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2332096 The monster class that cannot be genocided was snake The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: polyvinyl subatomic (freq bonus 72) The monster species that spawned more often: absent wort (freq bonus 18) The monster species that spawned more often: random monster (freq bonus 12) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 48) The monster species that spawned more often: buckyball (freq bonus 12) The monster species that spawned more often: corrosive star (freq bonus 84) The monster species that spawned more often: fourk nymph (freq bonus 12) The monster species that spawned more often: bat (freq bonus 8) The monster species that spawned more often: undead foxhound agent (freq bonus 16) The monster species that spawned more often: g-choice (freq bonus 30) The monster species that spawned more often: fryer chainlike (freq bonus 18) The monster species that spawned more often: rathole cheddar (freq bonus 16) The monster species that spawned more often: soft warp patch (freq bonus 16) The monster species that spawned more often: Beetle McNaughty (freq bonus 4) The monster species that spawned more often: low priest (freq bonus 10) The monster species that spawned more often: ganymede rock lobster (freq bonus 10) The monster species that spawned more often: translucent force fungus (freq bonus 8) The monster species that spawned more often: archeologist (freq bonus 8) The monster species that spawned more often: +4 jm cutoff (freq bonus 4) The monster species that spawned more often: coliform bartending sudanese (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: infernal gel The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: chimera The monster species that never randomly spawned: memo mold The monster species that never randomly spawned: blue star The monster species that never randomly spawned: cortegex The monster species that never randomly spawned: white patch The monster species that never randomly spawned: starling evened robing shalt The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: blood brothers The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 38) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 35) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 208) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 2) Trap randomization happened for 1 in 651 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (637) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (wok-shaped helmet) * skullcap (thinking helmet) * flack helmet (great helmet) * crystal helm (red helmet) * mining helm (deformed helmet) * field helm (weeping helmet) * helm of safeguard (basin helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (inverse gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (calf-leather sandals) * boots of safeguard (fetish heels) Scrolls scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (FPMAM) * scroll of extra healing (GRO STUNT NO EFFECTIVE) * scroll of greater mana restoration (SPINWISR ST ACELFICODISONX DMFASILVLIWR) Rings ring of increase accuracy (branching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.