Leeroy, chaotic male droven Fencer --.-----+-- |.........| |...@.....| |..@....(.| +.........| --------+-- [Leeroy the Alcor] St10 Dx6 Co7 In5 Wi5 Ch5 FenDroMalCha Dlvl:1 $0 HP13(13) Pw21(21) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male droven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: martial arts (turn 28) The following skill became untrainable if you tried to train it too early: matter spells (turn 495) The following skill became untrainable after a while: spear (turn 18192) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 32812) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78060 Monster spawn increase reached its maximum at turn 164794 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 682308 The monster class that cannot be genocided was wraith The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: luminescent patch (freq bonus 11) The monster species that spawned more often: porter hungry stalk (freq bonus 24) The monster species that spawned more often: ifrit (freq bonus 9) The monster species that spawned more often: Radio Kommissioner (freq bonus 11) The monster species that spawned more often: sucker gremlin (freq bonus 20) The monster species that spawned more often: expedient prevalent (freq bonus 36) The monster species that spawned more often: Radio Sergeant (freq bonus 28) The monster species that spawned more often: Sarah's hugging boot (freq bonus 10) The monster species that spawned more often: martial master (freq bonus 14) The monster species that spawned more often: electric mage (freq bonus 36) The monster species that spawned more often: farting woman (freq bonus 16) The monster species that spawned more often: addling doc (freq bonus 14) The monster species that spawned more often: kobold boss (freq bonus 24) The monster species that spawned more often: black leye (freq bonus 24) The monster species that spawned more often: sane mold (freq bonus 12) The monster species that spawned more often: grovel escrowing (freq bonus 8) The monster species that spawned more often: humanlike dragon (freq bonus 24) The monster species that spawned more often: sucker stalk (freq bonus 28) The monster species that spawned more often: lotus naga (freq bonus 12) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: eye of the unknown god The monster species that never randomly spawned: island stalk The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: immoshade The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: wolfensteiner The monster species that never randomly spawned: giant grey ant The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 49) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 30) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 178) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 20) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 125) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 17) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 5) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Trap randomization happened for 1 in 157 traps Trap difficulty was increased by 11 Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (348) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (translucent helmet) * skullcap (masked helmet) * flack helmet (arduous helmet) * crystal helm (water-pipe helmet) * mining helm (gray helmet) * field helm (wide metal helm) * helm of safeguard (thinking helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (spanish gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (velcro boots) * boots of safeguard (torn boots) Scrolls scroll of healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of mana (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of phase door (SVDUNPX SVPXUNPX) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of extra healing (SCUTTLER SCURRIER) * scroll of greater mana restoration (GOAL GOREST) Rings ring of increase accuracy (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.