Leeroy, chaotic male droven Fencer --------- |....... |@..- |.@.| ...- |.... ------ [Leeroy the Alcor] St8 Dx9 Co10 In8 Wi5 Ch4 FenDroMalCha Dlvl:1 $0 HP13(13) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male droven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 231 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 99% Wand drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: quarterstaff (turn 2) The following skill became untrainable if you tried to train it too early: dart (turn 340) The following skill became untrainable after a while: pick-axe (turn 33128) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 38570) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27997 Monster spawn increase reached its maximum at turn 78956 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1468974 The monster class that cannot be genocided was centaur The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: semi-novice paladin (freq bonus 5) The monster species that spawned more often: decayed stalk (freq bonus 2) The monster species that spawned more often: fire girl (freq bonus 48) The monster species that spawned more often: water seraphon (freq bonus 8) The monster species that spawned more often: colorful warp fungus (freq bonus 8) The monster species that spawned more often: cyan patch (freq bonus 8) The monster species that spawned more often: speedotrice (freq bonus 4) The monster species that spawned more often: alakazam (freq bonus 30) The monster species that spawned more often: washcloth firstly (freq bonus 6) The monster species that spawned more often: massed affecting calendared (freq bonus 16) The monster species that spawned more often: scabbily michigan (freq bonus 48) The monster species that spawned more often: hail master (freq bonus 6) The monster species that spawned more often: gruesome naga hatchling (freq bonus 4) The monster species that spawned more often: materializing goodliest (freq bonus 14) The monster species that spawned more often: Amy's brother his secret love (freq bonus 12) The monster species that spawned more often: gallantry silvery (freq bonus 6) The monster species that spawned more often: large harpy (freq bonus 18) The monster species that spawned more often: dung soldier (freq bonus 6) The monster species that spawned more often: batsmen january (freq bonus 15) The monster species that spawned more often: preregistering smugger recommissioned perdurable (freq bonus 12) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster species that never randomly spawned: metalchuck The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: power trove The monster species that never randomly spawned: mana dwarf The monster species that never randomly spawned: unpoetically nosology abdication demotist otological The monster species that never randomly spawned: coolish anaesthetist protest The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: misappropriating enshrinement odyssey drilling grippy The monster species that never randomly spawned: master twen The monster species that never randomly spawned: randomisator vortex The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 38) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 215) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: changing directive trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 1) Trap randomization happened for 1 in 35 traps Next attribute increase check would have come at turn 2240 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (twisted visor helmet) * skullcap (spinning helmet) * flack helmet (etched helmet) * crystal helm (netradiation helmet) * mining helm (anachrononononaut helmet) * field helm (kitchen hat) * helm of safeguard (transversal helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (nondescript gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (spooky boots) * boots of safeguard (chess boots) Scrolls scroll of healing (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (NUMB ENEMY BY LICKING CIRCLE) * scroll of extra healing (CUR NOS OPPUGNARE VIS) * scroll of greater mana restoration (FUCK THE LORD OF THE FUCKUBI) Rings ring of increase accuracy (mead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.