Leeroy, chaotic male redguardian Fencer ---------- |........| |....@...| |...@....+ |......{.| ---------- [Leeroy the Alcor] St7 Dx6 Co9 In12 Wi6 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: flying You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 55% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: occult spells (turn 7) The following skill became untrainable if you tried to train it too early: mace (turn 24) The following skill became untrainable after a while: techniques (turn 51827) The following skill couldn't be trained before a certain turn number is reached: searching (turn 16251) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63829 Monster spawn increase reached its maximum at turn 98021 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3755622 The monster class that cannot be genocided was snake The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: sickness slime (freq bonus 8) The monster species that spawned more often: nether mold (freq bonus 8) The monster species that spawned more often: gigantic newt (freq bonus 4) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 12) The monster species that spawned more often: flame lord (freq bonus 12) The monster species that spawned more often: adult evil dragon (freq bonus 48) The monster species that spawned more often: super bottle (freq bonus 54) The monster species that spawned more often: camel (freq bonus 15) The monster species that spawned more often: Hyper Kop (freq bonus 24) The monster species that spawned more often: bouncing mine (freq bonus 8) The monster species that spawned more often: palomino sunspot malty (freq bonus 8) The monster species that spawned more often: firl from the sea (freq bonus 36) The monster species that spawned more often: fallen (freq bonus 5) The monster species that spawned more often: calls itself ettin mummy (freq bonus 12) The monster species that spawned more often: rng horror (freq bonus 12) The monster species that spawned more often: southside hood (freq bonus 12) The monster species that spawned more often: cryptographic loser (freq bonus 12) The monster species that spawned more often: gold dragon worm (freq bonus 18) The monster species that spawned more often: magnetic spore (freq bonus 96) The monster species that spawned more often: great deep dragon (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster species that never randomly spawned: blister patch The monster species that never randomly spawned: shoaly mamma The monster species that never randomly spawned: diarrhoeic agglutinin septupling The monster species that never randomly spawned: large brain eater The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: gromdomg The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: himalayan informatively The monster species that never randomly spawned: tu-tara shieldsnapper The monster species that never randomly spawned: vapor rat The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 22) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 24) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 50) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 5) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 1) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 2025 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (failuncap helmet) * skullcap (chain-aventailed helmet) * flack helmet (dark helmet) * crystal helm (crazy helmet) * mining helm (resounding helmet) * field helm (complete helmet) * helm of safeguard (kitchen hat) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (comfortable gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (buffalo boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (ALLITERATION ABLIGATION) scroll of mana (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of phase door (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of standard id (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of extra healing (GO FEK YOURSELF) * scroll of greater mana restoration (CONE ALACIO) Rings ring of increase accuracy (mead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.