Leeroy, chaotic male redguardian Fencer ----------- |..@......| |..@....... |.........| ----------- [Leeroy the Alcor] St8 Dx12 Co8 In5 Wi6 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 106 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 97% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Implant drop chance was reduced to 94% Potion drop chance was reduced to 90% Armor drop chance was reduced to 83% Tool drop chance was reduced to 80% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: shuriken (turn 85) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 896) The following skill became untrainable after a while: sexy flats (turn 23708) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 33561) Sticky curses were more common by 45% Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50042 Monster spawn increase reached its maximum at turn 108539 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 489476 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rust monster or disenchanter (freq bonus 24) The monster species that spawned more often: werewolf (freq bonus 50) The monster species that spawned more often: flimsily loppy gulpy (freq bonus 26) The monster species that spawned more often: silver cat (freq bonus 27) The monster species that spawned more often: cross-eyed mage (freq bonus 108) The monster species that spawned more often: aggressive kudzu (freq bonus 54) The monster species that spawned more often: warty wort (freq bonus 58) The monster species that spawned more often: extrapolating crocked (freq bonus 104) The monster species that spawned more often: Ruea (freq bonus 81) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 75) The monster species that spawned more often: RNG light (freq bonus 162) The monster species that spawned more often: blusher bonum (freq bonus 100) The monster species that spawned more often: baals minion (freq bonus 75) The monster species that spawned more often: bang lich (freq bonus 100) The monster species that spawned more often: pocketful mazurka (freq bonus 108) The monster species that spawned more often: SJW lawyer (freq bonus 26) The monster species that spawned more often: cheeping poultice (freq bonus 150) The monster species that spawned more often: fake force patch (freq bonus 30) The monster species that spawned more often: ak Thief is dead! (freq bonus 78) The monster species that spawned more often: darker thief (freq bonus 52) The monster species that spawned more often: worlock (freq bonus 81) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster species that never randomly spawned: Pale Day The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: blurred tunneller The monster species that never randomly spawned: petty leopard The monster species that never randomly spawned: wide eye type The monster species that never randomly spawned: agate stalk The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: ludsplasha The monster species that never randomly spawned: lactobacilli regretting The monster species that never randomly spawned: green dragon The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 18) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 33) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 25) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 2) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 8) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 6) Trap randomization happened for 1 in 337 traps Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (439) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (steel helmet) * skullcap (knowledgeable helmet) * flack helmet (tribal helmet) * crystal helm (dim colored helmet) * mining helm (celtic helmet) * field helm stone (rubynus helmet) * helm of safeguard (great helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (steel gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (orgasm pumps) * boots of safeguard (winter stilettos) Scrolls scroll of healing (PRZECIAZONY) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of standard id (DESREVER TSEPMET) scroll of cure (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) * scroll of extra healing (SPEE WORK WHEN TOUCH) * scroll of greater mana restoration (PHYSIC STUNT DAMAGE SMALLERS) Rings ring of increase accuracy (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.