Leeroy, chaotic male redguardian Fencer --- ------ |......@.| |......@.| |........| +........| |........| ---------- [Leeroy the Alcor] St14 Dx9 Co8 In7 Wi5 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 191 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 81% Wand drop chance was reduced to 94% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 85% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) The following skill became untrainable if you tried to train it too early: matter spells (turn 66) The following skill became untrainable after a while: javelin (turn 10172) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 63504) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14202 Monster spawn increase reached its maximum at turn 178992 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 622930 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: white louse (freq bonus 14) The monster species that spawned more often: eggbeater encumbered brawling (freq bonus 8) The monster species that spawned more often: naiad (freq bonus 6) The monster species that spawned more often: possible orphaning (freq bonus 24) The monster species that spawned more often: falling warp fungus (freq bonus 18) The monster species that spawned more often: black bulb (freq bonus 4) The monster species that spawned more often: corner eye (freq bonus 16) The monster species that spawned more often: uber oread (freq bonus 30) The monster species that spawned more often: bb prat (freq bonus 32) The monster species that spawned more often: batman plant (freq bonus 20) The monster species that spawned more often: migo force drone (freq bonus 18) The monster species that spawned more often: cloud of glory (freq bonus 9) The monster species that spawned more often: berserker (freq bonus 24) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 12) The monster species that spawned more often: Undead Kop (freq bonus 16) The monster species that spawned more often: virulent locust (freq bonus 10) The monster species that spawned more often: shotgun terror (freq bonus 16) The monster species that spawned more often: resurrectionist traducement (freq bonus 12) The monster species that spawned more often: red beetle (freq bonus 18) The monster species that spawned more often: stalking poison lichen (freq bonus 16) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: two-winged shape The monster species that never randomly spawned: undead topmodel The monster species that never randomly spawned: alarm beam The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: arachnophobia-inducing spider The monster species that never randomly spawned: dissed guise The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: ivory coast star The monster species that never randomly spawned: marysue turret The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 42) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 10) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 4) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 5) Trap randomization happened for 1 in 716 traps Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (313) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (gray helmet) * skullcap (radiant helmet) * flack helmet (musical helmet) * crystal helm (orange visored helmet) * mining helm stone (rubynus helmet) * field helm (narrow helmet) * helm of safeguard (anti-government helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (fencing gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (sexy heels) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (POKE MONGO) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (HHHHHHHHHHHHHHHHHHHHHHH) scroll of standard id (BEST OF GERMAN GUTMENSCH) scroll of cure (NO SPACE) * scroll of extra healing (LOREM IPSUM SIT AMET) * scroll of greater mana restoration (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) Rings ring of increase accuracy (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.