Leeroy, chaotic male redguardian Fencer -.--- |...| |{..| |...| |..@| |..@| ----- [Leeroy the Alcor] St12 Dx12 Co10 In5 Wi6 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 634 Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 96% Armor drop chance was reduced to 83% Tool drop chance was reduced to 78% Food drop chance was reduced to 59% The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: morning star (turn 9) The following skill became untrainable if you tried to train it too early: paddle (turn 900) The following skill became untrainable after a while: lance (turn 43438) The following skill couldn't be trained before a certain turn number is reached: bow (turn 11041) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40320 Monster spawn increase reached its maximum at turn 123611 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2107518 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: Donald Trump (freq bonus 10) The monster species that spawned more often: insectoid (freq bonus 6) The monster species that spawned more often: hare-man (freq bonus 20) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 36) The monster species that spawned more often: dork mummy (freq bonus 9) The monster species that spawned more often: expert medium wall (freq bonus 6) The monster species that spawned more often: wowed moly (freq bonus 24) The monster species that spawned more often: new jabberwock (freq bonus 7) The monster species that spawned more often: orc beller (freq bonus 15) The monster species that spawned more often: confusion monster (freq bonus 12) The monster species that spawned more often: lecturer (freq bonus 8) The monster species that spawned more often: denryu (freq bonus 6) The monster species that spawned more often: ultraviolet monster (freq bonus 24) The monster species that spawned more often: covetous snow orc (freq bonus 16) The monster species that spawned more often: werecoins (freq bonus 16) The monster species that spawned more often: venusaur (freq bonus 6) The monster species that spawned more often: ivory mold (freq bonus 22) The monster species that spawned more often: solar creeper (freq bonus 6) The monster species that spawned more often: polyvinyl subatomic (freq bonus 8) The monster species that spawned more often: vileplume (freq bonus 15) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: encompassment trotter The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: party growth The monster species that never randomly spawned: mentality southeast foreside materializing The monster species that never randomly spawned: kaput dodge The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: dopefish The monster species that never randomly spawned: productively unlike The monster species that never randomly spawned: animato wheal adaptively The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 78) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 52) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Trap randomization happened for 1 in 43 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (dim colored helmet) * skullcap (golden helmet) * flack helmet (plumed helmet) * crystal helm (ruined helmet) * mining helm (masked helmet) * field helm (formula one helmet) * helm of safeguard (knowledgeable helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (bise gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (calf-leather sandals) * boots of safeguard (rumble boots) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (PARALLAX PROBLEM) scroll of phase door (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of extra healing (DDOS ATTACK) * scroll of greater mana restoration (HM MINUS 1R) Rings ring of increase accuracy (fluorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.