Leeroy, chaotic male redguardian Fencer ----------- |....°..$.- |......@..| |......@..| |.........| --#--#----- [Leeroy the Alcor] St11 Dx14 Co6 In8 Wi7 Ch5 FenRedMalCha Dlvl:1 $5 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: speed You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 47% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: sexy flats (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 50) The following skill became untrainable after a while: crossbow (turn 47886) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 33568) Sticky curses were more common by 22% Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17370 Monster spawn increase reached its maximum at turn 52940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3260694 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nemese (freq bonus 10) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 68) The monster species that spawned more often: screaming spirit (freq bonus 96) The monster species that spawned more often: air elemental (freq bonus 16) The monster species that spawned more often: Mother (freq bonus 78) The monster species that spawned more often: big wraith (freq bonus 36) The monster species that spawned more often: porter sticky spore (freq bonus 11) The monster species that spawned more often: covetous great orc (freq bonus 12) The monster species that spawned more often: Arle Nadja (freq bonus 60) The monster species that spawned more often: novice ranger (freq bonus 60) The monster species that spawned more often: adult lindworm (freq bonus 24) The monster species that spawned more often: icy laser (freq bonus 24) The monster species that spawned more often: hole warp fungus (freq bonus 24) The monster species that spawned more often: tear boomer (freq bonus 28) The monster species that spawned more often: Warder Keelhauler (freq bonus 39) The monster species that spawned more often: wild woman (freq bonus 84) The monster species that spawned more often: servitor of the inner gods (freq bonus 72) The monster species that spawned more often: slut with syphilis (freq bonus 24) The monster species that spawned more often: eloi (freq bonus 22) The monster species that spawned more often: apparently waking (freq bonus 36) The monster species that spawned more often: kagrin (freq bonus 13) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: whored hore The monster species that never randomly spawned: clumsy sphere The monster species that never randomly spawned: nether vampire The monster species that never randomly spawned: hiding wood nymph The monster species that never randomly spawned: decapitate antony The monster species that never randomly spawned: troll zombie The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: envy steeliest The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: jumping shock eel The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 12) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 29) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 12) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: pokelie trap (freq bonus 2) Trap randomization happened for 1 in 266 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (frequent helmet) * skullcap (netradiation helmet) * flack helmet (arduous helmet) * crystal helm (round helmet) * mining helm (middle-earth helmet) * field helm (meteoric helmet) * helm of safeguard (meso helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (failuncap gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (steel boots) * boots of safeguard (spider boots) Scrolls scroll of healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (PNLS DTH) scroll of standard id (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (TROPHY GET) Rings ring of increase accuracy (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.