Leeroy, chaotic male redguardian Fencer |.. + |@@ ......| --- ------ [Leeroy the Alcor] St7 Dx12 Co8 In9 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: fear factor You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 51% Tool drop chance was reduced to 95% Food drop chance was reduced to 83% Monster death drops spawned with only 97% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 132) The following skill became untrainable after a while: enchantment spells (turn 30111) The following skill couldn't be trained before a certain turn number is reached: shield (turn 37340) Heavy curses were more common by 21% Items were more likely to be generated cursed by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 63503 Monster spawn increase reached its maximum at turn 110443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1143488 The monster class that cannot be genocided was major demon The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: sun dragon (freq bonus 6) The monster species that spawned more often: ancient turret (freq bonus 20) The monster species that spawned more often: gangster (freq bonus 4) The monster species that spawned more often: starvation catcher unacceptable munching (freq bonus 4) The monster species that spawned more often: cave lion (freq bonus 18) The monster species that spawned more often: Officer Kchief (freq bonus 32) The monster species that spawned more often: platitudinously transmitted lanced neurologist (freq bonus 6) The monster species that spawned more often: hitec wort (freq bonus 16) The monster species that spawned more often: water nymph (freq bonus 12) The monster species that spawned more often: loyally twilight (freq bonus 32) The monster species that spawned more often: violet starlit sky (freq bonus 42) The monster species that spawned more often: brown thunderlord (freq bonus 8) The monster species that spawned more often: flying crasher (freq bonus 40) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 10) The monster species that spawned more often: hispeed chicken (freq bonus 12) The monster species that spawned more often: poster of secrets (freq bonus 10) The monster species that spawned more often: bright white force patch (freq bonus 6) The monster species that spawned more often: wrap golem (freq bonus 5) The monster species that spawned more often: midwest convert (freq bonus 12) The monster species that spawned more often: mud nymph (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 5) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster species that never randomly spawned: tacoma effusive regionalist The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: cool dirigent The monster species that never randomly spawned: hidalgo wingy The monster species that never randomly spawned: staph ignite chippewa hosting The monster species that never randomly spawned: baby amethyst dragon The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: cancellani The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: Yibb-Tstll, the Patient One The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 22) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 20) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 11) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 10) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 838 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (brick helmet) * skullcap (sages helmet) * flack helmet (celtic helmet) * crystal helm (arduous helmet) * mining helm (precious helmet) * field helm (grimace helmet) * helm of safeguard (bluy helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (uncanny gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (wedge boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (THE MIDDLE FINGER OF ELBERETH) scroll of mana (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (GICCC) scroll of standard id (AYY LMAO) scroll of cure (SERGEANT MC SHITHEAD) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (IDNUM AIROLG TISNART CIS) Rings ring of increase accuracy (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.