Leeroy, chaotic male redguardian Fencer --.----- .....`.| |.N@@..| |......| -------- [Leeroy the Alcor] St8 Dx8 Co6 In9 Wi7 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: magic resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 1) The following skill became untrainable if you tried to train it too early: knife (turn 875) The following skill became untrainable after a while: spirituality (turn 47801) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 60996) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60597 Monster spawn increase reached its maximum at turn 285417 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 573934 The monster class that cannot be genocided was wraith The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: donkey teacher (freq bonus 9) The monster species that spawned more often: grand master thief (freq bonus 8) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 7) The monster species that spawned more often: undead mass (freq bonus 7) The monster species that spawned more often: superimpose poleax morassy (freq bonus 6) The monster species that spawned more often: lava warp fungus (freq bonus 12) The monster species that spawned more often: irresistible stalk (freq bonus 6) The monster species that spawned more often: mink (freq bonus 4) The monster species that spawned more often: earthiest eccentricity (freq bonus 18) The monster species that spawned more often: Kop Kleever (freq bonus 24) The monster species that spawned more often: adult gray dragon (freq bonus 28) The monster species that spawned more often: twinighter viseing ionized unenforced (freq bonus 36) The monster species that spawned more often: meme mushroom (freq bonus 8) The monster species that spawned more often: Nudziarth (freq bonus 3) The monster species that spawned more often: mana growth (freq bonus 16) The monster species that spawned more often: boa varier honeysuckle (freq bonus 9) The monster species that spawned more often: petty wall beast (freq bonus 36) The monster species that spawned more often: starvation light (freq bonus 12) The monster species that spawned more often: crawling eye (freq bonus 9) The monster species that spawned more often: icy boomer (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 12) The monster species that never randomly spawned: rib golem The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: abnormal turret The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: budo lichen The monster species that never randomly spawned: topcoat percentile The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: jowly sacbut whimperingly The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 36) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 23) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 20) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 12) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 183) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 13) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 2) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 2) Trap randomization happened for 1 in 649 traps Next attribute increase check would have come at turn 1675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (bug-tracking helmet) * skullcap (crazy helmet) * flack helmet (speechpipe helmet) * crystal helm (deformed helmet) * mining helm (red helmet) * field helm (chain-aventailed helmet) * helm of safeguard (black helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (silk fingerlings) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (balanced boots) * boots of safeguard (mary janes) Scrolls scroll of healing (LARIEN TELPHONEYA) scroll of mana (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of phase door (ENEMATZU MEMALEZU) scroll of standard id (IBFALABLO) scroll of cure (BOYTIT ZIDEC) * scroll of extra healing (DUVESSA SIFMUNA SAMANTHA) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.