Leeroy, chaotic male redguardian Fencer - ---+- |...H.| +$$G@@| ------- [Leeroy the Alcor] St11 Dx13 Co11 In12 Wi6 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 219 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 71% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 85% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: boomerang (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 38) The following skill became untrainable after a while: sling (turn 53012) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 55013) Sticky curses were more common by 13% Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45966 Monster spawn increase reached its maximum at turn 451116 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 845131 The monster class that cannot be genocided was vortex The monster class that was spawned more often: dragon (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: quakily buttoning (freq bonus 3) The monster species that spawned more often: trap spore (freq bonus 15) The monster species that spawned more often: dementia dragon (freq bonus 20) The monster species that spawned more often: evolved porpse (freq bonus 9) The monster species that spawned more often: chaos spawn (freq bonus 5) The monster species that spawned more often: airi (freq bonus 18) The monster species that spawned more often: Mister Strip-Mine (freq bonus 72) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 12) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 12) The monster species that spawned more often: mutated rothe (freq bonus 12) The monster species that spawned more often: stygian hag (freq bonus 12) The monster species that spawned more often: toxic stalk (freq bonus 24) The monster species that spawned more often: danger snake (freq bonus 54) The monster species that spawned more often: ennead fabler (freq bonus 6) The monster species that spawned more often: chalkier unidirectional (freq bonus 24) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 8) The monster species that spawned more often: Doctor Materialismus (freq bonus 12) The monster species that spawned more often: pension philtering piscine (freq bonus 16) The monster species that spawned more often: adult magic dragon (freq bonus 16) The monster species that spawned more often: slimy wort (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 12) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: card stalk The monster species that never randomly spawned: efreet overseer The monster species that never randomly spawned: exalter sedimentary The monster species that never randomly spawned: sideliner frolic The monster species that never randomly spawned: barbold The monster species that never randomly spawned: lithely allegement The monster species that never randomly spawned: purple force patch The monster species that never randomly spawned: green dragon bat The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: bone mage The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 19) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 29) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 12) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 4) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (829) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (full helmet) * skullcap (basin helmet) * flack helmet stone (gemmed helmet) * crystal helm (hacker helmet) * mining helm (thinking helmet) * field helm (winged helmet) * helm of safeguard (frequent helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (yellow gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (rain boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (OUSIRI SESEGGENBARPHARGGES) scroll of mana (MOVE RISED SLOW) scroll of phase door (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of extra healing (COPAC DE INUNDATII) * scroll of greater mana restoration (INS CUBITOR) Rings ring of increase accuracy (lead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.