Leeroy, chaotic male redguardian Fencer ---------- |........| ......@@.| |.d......| |........| ---------- [Leeroy the Alcor] St8 Dx9 Co11 In8 Wi4 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: fear factor You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 71) The following skill became untrainable if you tried to train it too early: devices (turn 102) The following skill became untrainable after a while: form VII (Vaapad) (turn 11656) The following skill couldn't be trained before a certain turn number is reached: lance (turn 49568) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46264 Monster spawn increase reached its maximum at turn 153694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 394983 The monster class that cannot be genocided was ogre The monster class that was spawned more often: bat or bird (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: missingno (freq bonus 21) The monster species that spawned more often: revolutionist epiphany (freq bonus 42) The monster species that spawned more often: dwarven mastah (freq bonus 18) The monster species that spawned more often: ewok (freq bonus 20) The monster species that spawned more often: Joker Black (freq bonus 24) The monster species that spawned more often: catcall criminologic (freq bonus 4) The monster species that spawned more often: blink warp patch (freq bonus 30) The monster species that spawned more often: taker mushroom (freq bonus 16) The monster species that spawned more often: maneuverable bellyaching (freq bonus 3) The monster species that spawned more often: titanothere (freq bonus 54) The monster species that spawned more often: radiant mold (freq bonus 48) The monster species that spawned more often: nexus mushroom (freq bonus 10) The monster species that spawned more often: riel snowothere (freq bonus 8) The monster species that spawned more often: nemi speaker (freq bonus 6) The monster species that spawned more often: sea man (freq bonus 6) The monster species that spawned more often: undead erdrick (freq bonus 10) The monster species that spawned more often: patched colony lichen (freq bonus 21) The monster species that spawned more often: Evillan (freq bonus 15) The monster species that spawned more often: bondage brutal (freq bonus 12) The monster species that spawned more often: bloodshot eye (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: monolith The monster species that never randomly spawned: Inky The monster species that never randomly spawned: Anita's sexy leather pump The monster species that never randomly spawned: verbosity pavan The monster species that never randomly spawned: decimalized joule The monster species that never randomly spawned: fuming starfish The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: vacuum jelly The monster species that never randomly spawned: shrieking spirit The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 35) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 38) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 1) Trap randomization happened for 1 in 173 traps Next attribute increase check would have come at turn 624 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (299) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (post-nuclear helmet) * skullcap (knowledgeable helmet) * flack helmet (long-hair helmet) * crystal helm (metal disk) * mining helm (gas mask) * field helm (narrow helmet) * helm of safeguard (deformed helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (paper gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (cast iron boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (42) scroll of mana (SLASH UPOROTYH TO FUCK) scroll of phase door (EIRIS SAZUN IDISI) scroll of standard id (YANI OR LAUREL) scroll of cure (SKYB) * scroll of extra healing (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) * scroll of greater mana restoration (RTFM) Rings ring of increase accuracy (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.