Leeroy, chaotic male redguardian Fencer ---- - |.@..| |@.$.| |....| |.|..| |....| ------ [Leeroy the Alcor] St9 Dx11 Co13 In6 Wi6 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 371 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 89% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 72% Armor drop chance was reduced to 92% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: riding (turn 289) The following skill became untrainable if you tried to train it too early: chaos spells (turn 290) The following skill became untrainable after a while: matter spells (turn 35106) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 58422) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 69346 Monster spawn increase reached its maximum at turn 154814 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3520356 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: elder water dragon (freq bonus 21) The monster species that spawned more often: bull (freq bonus 48) The monster species that spawned more often: impeach maturative babbitting (freq bonus 8) The monster species that spawned more often: player dolgsman (freq bonus 10) The monster species that spawned more often: Jane (freq bonus 15) The monster species that spawned more often: gore fungus (freq bonus 20) The monster species that spawned more often: green wort (freq bonus 14) The monster species that spawned more often: undead elementalist (freq bonus 15) The monster species that spawned more often: graver comprehend (freq bonus 10) The monster species that spawned more often: unfairly lethality (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 8) The monster species that spawned more often: fillen spore (freq bonus 18) The monster species that spawned more often: bound spirit (freq bonus 18) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 12) The monster species that spawned more often: fallen maia (freq bonus 6) The monster species that spawned more often: husky (freq bonus 16) The monster species that spawned more often: undead pickpocket (freq bonus 144) The monster species that spawned more often: postbag gimpy (freq bonus 16) The monster species that spawned more often: gravity force fungus (freq bonus 4) The monster species that spawned more often: bright violet patch (freq bonus 7) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 5) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 7) The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: nuclear physicist The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: ak Thief is dead! The monster species that never randomly spawned: retouching summit The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: yearlong suppressed The monster species that never randomly spawned: Walter The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: damselfly representor The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 26) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 69) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 12) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 2) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 93) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 30) Trap randomization happened for 1 in 867 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd stone (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (grimace helmet) * skullcap (cloudy helmet) * flack helmet (cold-blooded helmet) * crystal helm (post-nuclear helmet) * mining helm (scuba helmet) * field helm (eternal helmet) * helm of safeguard (transversal helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (covered pair of gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (ankle boots) * boots of safeguard (plof heels) Scrolls scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (CLITUS DISCUS) scroll of phase door (NIOQUO TARGO) scroll of standard id (SONIC VALHOG 3 AND KNUCKLES) scroll of cure (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of extra healing (ZUKKO MY GOOK) * scroll of greater mana restoration (DER AFFE MACHT 4 SCHADEN) Rings ring of increase accuracy (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.