Leeroy, chaotic male redguardian Fencer ---------------- |..............| -----..............----- |......................| |......................| |......................| |......................| |...........{..........| |..........@...........| |......|....@..........| -----..............----- |..............| ---------------- [Leeroy the Alcor] St8 Dx11 Co17 In7 Wi4 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: poison resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 110 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Wand drop chance was reduced to 97% Potion drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: divination spells (turn 43) The following skill became untrainable if you tried to train it too early: lance (turn 1008) The following skill became untrainable after a while: techniques (turn 33674) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 41236) Sticky curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10658 Monster spawn increase reached its maximum at turn 118193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18281900 The monster class that cannot be genocided was rodent The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: thunderbird (freq bonus 15) The monster species that spawned more often: student assistant (freq bonus 15) The monster species that spawned more often: warty warp fungus (freq bonus 5) The monster species that spawned more often: uncut gamut (freq bonus 56) The monster species that spawned more often: roswine (freq bonus 24) The monster species that spawned more often: baby mercurial dragon (freq bonus 6) The monster species that spawned more often: hack hectical (freq bonus 21) The monster species that spawned more often: bedamned caky (freq bonus 27) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 36) The monster species that spawned more often: resolder strobilization (freq bonus 42) The monster species that spawned more often: banded golem (freq bonus 14) The monster species that spawned more often: kathy zikurat (freq bonus 14) The monster species that spawned more often: really good guard (freq bonus 30) The monster species that spawned more often: lightning xorn (freq bonus 36) The monster species that spawned more often: helcungol (freq bonus 8) The monster species that spawned more often: sword fighter (freq bonus 6) The monster species that spawned more often: wrinkled patch (freq bonus 5) The monster species that spawned more often: porter xorn (freq bonus 32) The monster species that spawned more often: fetid defiler (freq bonus 12) The monster species that spawned more often: weird warp patch (freq bonus 28) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: stafspillir The monster species that never randomly spawned: fatweight rubber The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: frostily batmen solider autonomously trueing petro The monster species that never randomly spawned: moistful emaciation clattered polkaed The monster species that never randomly spawned: blank force fungus The monster species that never randomly spawned: killertrice The monster species that never randomly spawned: hidebound demodulation unnatural The monster species that never randomly spawned: thick giant The monster species that never randomly spawned: bad force patch The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 17) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Trap randomization happened for 1 in 689 traps Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1498 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (viking helmet) * skullcap (hacker helmet) * flack helmet (meso helmet) * crystal helm (narrow helmet) * mining helm (golden helmet) * field helm (greenery helmet) * helm of safeguard (long-hair helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (shitty gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (yellow sneakers) * boots of safeguard (gentle boots) Scrolls scroll of healing (ABAJ) scroll of mana (UPPERCASE SOUNDS LIKE SHOUTING) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (9H) scroll of cure (MORKE GRUVER) * scroll of extra healing (THIS ISNT DISNEYLAND) * scroll of greater mana restoration (CURSED PLUS3 DOUBLE BREXIT) Rings ring of increase accuracy (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.