Leeroy, chaotic male redguardian Fencer -------|- |.....@.+ +......@| |..$..... |.......| |.......| --------- [Leeroy the Alcor] St12 Dx9 Co12 In7 Wi7 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 398 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 78% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 62% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: morning star (turn 38) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 98) The following skill became untrainable after a while: short sword (turn 46207) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 59542) Sticky curses were more common by 38% Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58942 Monster spawn increase reached its maximum at turn 129560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 451737 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: leprechaun (freq bonus 8) The monster species that spawned more often: petty jungle hunter (freq bonus 22) The monster species that spawned more often: two-footed snake (freq bonus 60) The monster species that spawned more often: leprechaun fanatic (freq bonus 10) The monster species that spawned more often: file read error (freq bonus 10) The monster species that spawned more often: Ursinal (freq bonus 27) The monster species that spawned more often: atom frighteningly juice (freq bonus 18) The monster species that spawned more often: overlord (freq bonus 24) The monster species that spawned more often: real wort (freq bonus 22) The monster species that spawned more often: drone warp patch (freq bonus 10) The monster species that spawned more often: heterodontosaurus (freq bonus 18) The monster species that spawned more often: villain bismuth (freq bonus 22) The monster species that spawned more often: concrete elemental (freq bonus 9) The monster species that spawned more often: humanlike construct (freq bonus 20) The monster species that spawned more often: hunting beast (freq bonus 33) The monster species that spawned more often: spinner gorging (freq bonus 24) The monster species that spawned more often: xof (freq bonus 72) The monster species that spawned more often: aero (freq bonus 36) The monster species that spawned more often: energy force patch (freq bonus 26) The monster species that spawned more often: cincture snatching (freq bonus 40) The monster species that spawned more often: spore shrieker (freq bonus 20) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster species that never randomly spawned: riffle exorcised ditty The monster species that never randomly spawned: contaminated ant The monster species that never randomly spawned: hauberk aphorizing dextrorotary potmen ballooned hovercraft The monster species that never randomly spawned: brindled kindheartedly backslap casing The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: long paralysis eye The monster species that never randomly spawned: taxer sawtooth premeditation lavaliere valor The monster species that never randomly spawned: brownie dusty The monster species that never randomly spawned: small troll The monster species that never randomly spawned: adventurer quylthulg The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 15) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 2) Trap randomization happened for 1 in 629 traps Next attribute increase check would have come at turn 1150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (spired helmet) * skullcap (post-nuclear helmet) * flack helmet (black helmet) * crystal helm (wok-shaped helmet) * mining helm (greenery helmet) * field helm (gray helmet) * helm of safeguard (breath control helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (spanish gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (plof heels) * boots of safeguard (steel toed boots) Scrolls scroll of healing (LIVING SALT SHAKER) scroll of mana (KAME HAME HA) scroll of phase door (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of standard id (ROURARBISAROURBBARIASPHREN) scroll of cure (FORC RISE WHEN KEY IS HIT) * scroll of extra healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) * scroll of greater mana restoration (1UP EXTRA LIFE GET) Rings ring of increase accuracy (gentle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.