Leeroy, chaotic male redguardian Fencer --------- ........--- -...@.| |..@... |.....| -.....| ....--- ---- [Leeroy the Alcor] St10 Dx18 Co8 In8 Wi5 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to put on? [d or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 74% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 65% Armor drop chance was reduced to 96% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: implants (turn 32) The following skill became untrainable if you tried to train it too early: body armor (turn 36) The following skill became untrainable after a while: sexy flats (turn 44452) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 40889) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59100 Monster spawn increase reached its maximum at turn 194340 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 326458 The monster class that cannot be genocided was major demon The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: sea drake (freq bonus 8) The monster species that spawned more often: buttsally (freq bonus 56) The monster species that spawned more often: swatch tracheotomizing withheld (freq bonus 12) The monster species that spawned more often: clockwork espion (freq bonus 18) The monster species that spawned more often: tunnel terror (freq bonus 6) The monster species that spawned more often: nigritude yapped (freq bonus 8) The monster species that spawned more often: flying bug (freq bonus 5) The monster species that spawned more often: crystal warp patch (freq bonus 7) The monster species that spawned more often: eye of destruction (freq bonus 18) The monster species that spawned more often: evil lich (freq bonus 24) The monster species that spawned more often: jes'sika (freq bonus 48) The monster species that spawned more often: trephine demean (freq bonus 8) The monster species that spawned more often: starvation ray (freq bonus 10) The monster species that spawned more often: Judge Death (freq bonus 15) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 6) The monster species that spawned more often: conscious force fungus (freq bonus 8) The monster species that spawned more often: undead rogue (freq bonus 12) The monster species that spawned more often: elven shade (freq bonus 3) The monster species that spawned more often: time monster (freq bonus 4) The monster species that spawned more often: beechen dehydrated (freq bonus 18) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster species that never randomly spawned: pit lord The monster species that never randomly spawned: dimming trove The monster species that never randomly spawned: kipper gagger The monster species that never randomly spawned: little ruby The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: mother mark The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: large cockroach The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 29) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 15) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 10) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: dangerous terrain trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 9) Trap randomization happened for 1 in 182 traps Next attribute increase check would have come at turn 910 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (596) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cold-blooded helmet) * sedge hat (fish bowl) * skullcap (rural helmet) * flack helmet (greenery helmet) * crystal helm (horned helmet) * mining helm (failuncap helmet) * field helm (chain-aventailed helmet) * helm of safeguard (tribal helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (cuddly gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (tightly fitting boots) * boots of safeguard (mary janes) Scrolls scroll of healing (ARCHENTECHTHA) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (SNU QQQ) scroll of cure (DIAF MOFO) * scroll of extra healing (USING FRUITS TO ATTACK) * scroll of greater mana restoration (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Rings ring of increase accuracy (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.