Leeroy, chaotic male redguardian Fencer -------------- |..@.....$...| |...@........| |............| -------------- [Leeroy the Alcor] St8 Dx9 Co9 In5 Wi7 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: freezopathy You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 12 Amulet drop chance was reduced to 69% Potion drop chance was reduced to 97% Armor drop chance was reduced to 79% Tool drop chance was reduced to 91% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: scimitar (turn 560) The following skill became untrainable after a while: pick-axe (turn 26892) The following skill couldn't be trained before a certain turn number is reached: implants (turn 13904) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 134652 Monster spawn increase reached its maximum at turn 193140 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1476468 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piercer (freq bonus 2) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 36) The monster species that spawned more often: slicer beetle (freq bonus 48) The monster species that spawned more often: castigation mauritanian (freq bonus 12) The monster species that spawned more often: disorientating telephonic (freq bonus 72) The monster species that spawned more often: horadrim ancient (freq bonus 3) The monster species that spawned more often: lower-level stinker (freq bonus 12) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 24) The monster species that spawned more often: unaffected truncating (freq bonus 18) The monster species that spawned more often: cross-eyed mage (freq bonus 10) The monster species that spawned more often: gnomish gunman (freq bonus 12) The monster species that spawned more often: theme boar (freq bonus 16) The monster species that spawned more often: ashamedly wittingly (freq bonus 24) The monster species that spawned more often: edgy mushroom (freq bonus 36) The monster species that spawned more often: high mushroom (freq bonus 5) The monster species that spawned more often: techno ant (freq bonus 42) The monster species that spawned more often: adventurer mold (freq bonus 9) The monster species that spawned more often: ice girl (freq bonus 3) The monster species that spawned more often: gravity stalk (freq bonus 5) The monster species that spawned more often: repaginating credential geologer (freq bonus 4) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 13) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster species that never randomly spawned: pearl unicorn The monster species that never randomly spawned: corrosive beam The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: ytterbic catalpa The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: unassuming moonlet The monster species that never randomly spawned: Sing's japanese geta The monster species that never randomly spawned: graver comprehend The monster species that never randomly spawned: centaur The monster species that never randomly spawned: +2 nl barricade The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 35) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 19) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 21) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 31) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 1) Trap randomization happened for 1 in 368 traps Next attribute increase check would have come at turn 261 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (374) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (red helmet) * skullcap (hydra helmet) * flack helmet (precious helmet) * crystal helm (great helmet) * mining helm (failuncap helmet) * field helm (tight helmet) * helm of safeguard (formula one helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (cuddly gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (spooky boots) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (FRAUSCH) scroll of mana (INSOMNIA SMACKER) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (PUTO FER LO) * scroll of extra healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) * scroll of greater mana restoration (PURPLE PAIN PLUS) Rings ring of increase accuracy (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.