Leeroy, chaotic male redguardian Fencer ### -@- .@.. |....- |....| ------ [Leeroy the Alcor] St9 Dx15 Co8 In6 Wi7 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: technicality You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 93% Potion drop chance was reduced to 84% Armor drop chance was reduced to 87% Tool drop chance was reduced to 58% Food drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: occult spells (turn 23) The following skill became untrainable if you tried to train it too early: axe (turn 32) The following skill became untrainable after a while: trident (turn 43245) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 5772) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22098 Monster spawn increase reached its maximum at turn 44826 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7695527 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: rebel ogre (freq bonus 12) The monster species that spawned more often: eldritch fungus (freq bonus 3) The monster species that spawned more often: ice wort (freq bonus 12) The monster species that spawned more often: trap patch (freq bonus 15) The monster species that spawned more often: tormented potato (freq bonus 6) The monster species that spawned more often: finickier hooked radioactively (freq bonus 8) The monster species that spawned more often: Weitzer (freq bonus 8) The monster species that spawned more often: black and white force patch (freq bonus 6) The monster species that spawned more often: venom turret (freq bonus 42) The monster species that spawned more often: high orc captain (freq bonus 8) The monster species that spawned more often: buttonhook guanin (freq bonus 20) The monster species that spawned more often: Mother Hydra (freq bonus 7) The monster species that spawned more often: efreet overseer (freq bonus 108) The monster species that spawned more often: evil light (freq bonus 18) The monster species that spawned more often: lesser hell-beast (freq bonus 84) The monster species that spawned more often: angst (freq bonus 8) The monster species that spawned more often: violet vortices (freq bonus 72) The monster species that spawned more often: woodman pithed width (freq bonus 7) The monster species that spawned more often: orange monster (freq bonus 15) The monster species that spawned more often: dumb minotaur (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 5) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster species that never randomly spawned: anti-undead lich The monster species that never randomly spawned: erase bagpiper The monster species that never randomly spawned: Mongai Sakurada The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: hill giant with no dots on the u The monster species that never randomly spawned: greater basilisk The monster species that never randomly spawned: invocation breathe sclera The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: venustoise The monster species that never randomly spawned: wild cat The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 40) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 1) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: uncalled trap (freq bonus 2) Trap randomization happened for 1 in 289 traps Next attribute increase check would have come at turn 235 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (64) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (bug-tracking helmet) * skullcap (metal disk) * flack helmet (meteoric helmet) * crystal helm (gray helmet) * mining helm (organic helmet) * field helm (breath control helmet) * helm of safeguard (arduous helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (slaying gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (hugging boots) * boots of safeguard (ski heels) Scrolls scroll of healing (BUSTER HYMEN) scroll of mana (DNETHACK HAS HIGH HEELSES) scroll of phase door (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of standard id (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of extra healing (BUGGY DEBUGGED OPTIMIZED) * scroll of greater mana restoration (ITS ALL MINE) Rings ring of increase accuracy (bloodstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.