Leeroy, chaotic male redguardian Fencer ------------ |.....}..... |........}.| |.......}..- |........@@| -----+--+--- [Leeroy the Alcor] St6 Dx14 Co10 In9 Wi5 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 76% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 48% Weapon drop chance was reduced to 92% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: riding (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 154) The following skill became untrainable after a while: body spells (turn 31496) The following skill couldn't be trained before a certain turn number is reached: devices (turn 16658) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71730 Monster spawn increase reached its maximum at turn 114227 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4139080 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: mind-messing kitten (freq bonus 36) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 8) The monster species that spawned more often: gorgon beetle (freq bonus 15) The monster species that spawned more often: cabbalist (freq bonus 5) The monster species that spawned more often: boring dragon (freq bonus 24) The monster species that spawned more often: falling spore (freq bonus 84) The monster species that spawned more often: The Dreamer (freq bonus 10) The monster species that spawned more often: hadrosaurus (freq bonus 28) The monster species that spawned more often: alertest adversative (freq bonus 15) The monster species that spawned more often: golem (freq bonus 18) The monster species that spawned more often: weredraconian (freq bonus 12) The monster species that spawned more often: trash cat (freq bonus 28) The monster species that spawned more often: grooving knouted telepathic (freq bonus 16) The monster species that spawned more often: rot converter (freq bonus 14) The monster species that spawned more often: USA soldier (freq bonus 10) The monster species that spawned more often: Dragon Lord (freq bonus 16) The monster species that spawned more often: giant pygmy (freq bonus 18) The monster species that spawned more often: cloaker (freq bonus 42) The monster species that spawned more often: bad colony (freq bonus 24) The monster species that spawned more often: Anita (freq bonus 18) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 15) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster species that never randomly spawned: communicant overt The monster species that never randomly spawned: joker ciao The monster species that never randomly spawned: glass swarm piercer The monster species that never randomly spawned: difficult ghost The monster species that never randomly spawned: gislem The monster species that never randomly spawned: bastardizing laved The monster species that never randomly spawned: gnoll basher The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: absent patch The monster species that never randomly spawned: gatling automata The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 17) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 12) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 19) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 18) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 67) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 89) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 1) Trap randomization happened for 1 in 830 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (518) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (wok-shaped helmet) * skullcap (secret helmet) * flack helmet (poor helmet) * crystal helm (internet helmet) * mining helm (ruined helmet) * field helm (netradiation helmet) * helm of safeguard (radiant helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (digger gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (sharp-edged sandals) * boots of safeguard (rain boots) Scrolls scroll of healing (MASH EM EXTENDED POTATO DINNER) scroll of mana (PUTIUS CONSIO) scroll of phase door (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of standard id (ALL I WANT IS ME IN YOU) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (STUFF WEIGH WAY TOO MUCH) * scroll of greater mana restoration (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Rings ring of increase accuracy (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.