Leeroy, chaotic male redguardian Fencer ----------- |@@$......| ........... ------- - - [Leeroy the Alcor] St9 Dx14 Co9 In8 Wi8 Ch11 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 96% Implant drop chance was reduced to 87% Potion drop chance was reduced to 85% Armor drop chance was reduced to 49% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 47) The following skill became untrainable if you tried to train it too early: polymorphing (turn 352) The following skill became untrainable after a while: chaos spells (turn 45391) The following skill couldn't be trained before a certain turn number is reached: shield (turn 27538) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85043 Monster spawn increase reached its maximum at turn 278243 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 689112 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: wombat (freq bonus 10) The monster species that spawned more often: Woodland-elf rogue (freq bonus 30) The monster species that spawned more often: gory pudding (freq bonus 10) The monster species that spawned more often: toxic warp patch (freq bonus 18) The monster species that spawned more often: deep orc (freq bonus 10) The monster species that spawned more often: Shield Archon (freq bonus 60) The monster species that spawned more often: kobold digger (freq bonus 10) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 12) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 20) The monster species that spawned more often: subroutine spleen imminence guesting (freq bonus 30) The monster species that spawned more often: IQ5he{0O= S-)P2 (freq bonus 10) The monster species that spawned more often: nausea warp fungus (freq bonus 7) The monster species that spawned more often: group goblin (freq bonus 10) The monster species that spawned more often: abra (freq bonus 4) The monster species that spawned more often: cyan spore (freq bonus 40) The monster species that spawned more often: elph (freq bonus 24) The monster species that spawned more often: byzantine lady (freq bonus 36) The monster species that spawned more often: invincible superman (freq bonus 4) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 12) The monster species that spawned more often: overpowered enterer encased (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster species that never randomly spawned: selected bug The monster species that never randomly spawned: big spider The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: roommate The monster species that never randomly spawned: misapprehend aviatrix The monster species that never randomly spawned: iron smasher The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: batman The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: gadgetry cheerlessly The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 55) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 56) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 9) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 12) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 4) Trap randomization happened for 1 in 93 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (517) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (tight helmet) * skullcap (basin helmet) * flack helmet (netradiation helmet) * crystal helm (wok-shaped helmet) * mining helm (great helmet) * field helm (cloudy helmet) * helm of safeguard (thinking helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (slit gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (steel boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (AWAKED FASTLY) scroll of mana (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of phase door (PHAM NUWEN) scroll of standard id (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of cure (WOPAK) * scroll of extra healing (MASKELLI MASKELLO) * scroll of greater mana restoration (MARRIED THE LIGHT) Rings ring of increase accuracy (madsmash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.