Leeroy, chaotic male redguardian Fencer --------- |.......| |....@..| |....@..| ..$...$.| -------.- [Leeroy the Alcor] St11 Dx10 Co11 In10 Wi10 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 72 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 92% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 21% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spirituality (turn 21) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1125) The following skill became untrainable after a while: long sword (turn 55268) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 24307) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77142 Monster spawn increase reached its maximum at turn 229092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3626371 The monster class that cannot be genocided was grue The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: snakewoman priestess (freq bonus 36) The monster species that spawned more often: everchanging bulb (freq bonus 10) The monster species that spawned more often: creeping diamond gems (freq bonus 18) The monster species that spawned more often: liverymen earth stinko (freq bonus 10) The monster species that spawned more often: juggernaut of Khorne (freq bonus 12) The monster species that spawned more often: select spade (freq bonus 24) The monster species that spawned more often: weresexyleatherpump (freq bonus 18) The monster species that spawned more often: fragmentation grenade (freq bonus 14) The monster species that spawned more often: defacto plack (freq bonus 21) The monster species that spawned more often: fire zruty (freq bonus 5) The monster species that spawned more often: famed hoydening permissively (freq bonus 28) The monster species that spawned more often: card stalk (freq bonus 12) The monster species that spawned more often: slimy colony (freq bonus 10) The monster species that spawned more often: cylon command centurion (freq bonus 10) The monster species that spawned more often: antimatter grue (freq bonus 10) The monster species that spawned more often: multicolor laser (freq bonus 48) The monster species that spawned more often: mini jabberwock (freq bonus 30) The monster species that spawned more often: spinner colony (freq bonus 64) The monster species that spawned more often: croquette canvaslike (freq bonus 42) The monster species that spawned more often: stoergenoise (freq bonus 9) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 9) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: void wort The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: Eurynome The monster species that never randomly spawned: raichu The monster species that never randomly spawned: manifolding cosignatory The monster species that never randomly spawned: polychrome bulb The monster species that never randomly spawned: kilobyte twiddled retaken pixyish The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: darkened pit fiend The monster species that never randomly spawned: thrasher The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 11) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 7) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 135) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this trap was always invisible: monster glyph trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 10) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 1131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (secret helmet) * skullcap (grunter helmet) * flack helmet (hacker helmet) * crystal helm (knowledgeable helmet) * mining helm (speechpipe helmet) * field helm (wide conical hat) * helm of safeguard (aluminium helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (warped gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (thick-soled boots) * boots of safeguard (platform boots) Scrolls scroll of healing (NACSTAC) scroll of mana (VDF ADAHOEH) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (ENEEDMORECOFFEE) * scroll of extra healing (SLEX IS VERY POPULAR IN RUSSIA) * scroll of greater mana restoration (GROUP SING MAKE MORE DAMAGED) Rings ring of increase accuracy (kevlar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.