Leeroy, chaotic male redguardian Fencer -------------- |............| |.......¯....| |......@.....| +......@.....| |..........$.+ ----.-.------- [Leeroy the Alcor] St6 Dx12 Co6 In6 Wi5 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 296 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 69% Potion drop chance was reduced to 87% Armor drop chance was reduced to 66% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: axe (turn 703) The following skill became untrainable if you tried to train it too early: elemental spells (turn 41) The following skill became untrainable after a while: shuriken (turn 26248) The following skill couldn't be trained before a certain turn number is reached: riding (turn 43553) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22747 Monster spawn increase reached its maximum at turn 110994 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9012159 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: passim asking (freq bonus 18) The monster species that spawned more often: gestalten tomb lachrymatory waveform (freq bonus 12) The monster species that spawned more often: palomino sunspot malty (freq bonus 18) The monster species that spawned more often: threshold stalk (freq bonus 18) The monster species that spawned more often: freemason abbot (freq bonus 5) The monster species that spawned more often: memory lich (freq bonus 16) The monster species that spawned more often: legged whale (freq bonus 12) The monster species that spawned more often: grim reaper (freq bonus 8) The monster species that spawned more often: deep gnome (freq bonus 6) The monster species that spawned more often: vietnamese woman (freq bonus 20) The monster species that spawned more often: hobbit marathon finisher (freq bonus 18) The monster species that spawned more often: The percenti casts percenti! (freq bonus 8) The monster species that spawned more often: clap lich (freq bonus 9) The monster species that spawned more often: Terminal Illness (freq bonus 64) The monster species that spawned more often: thankful gracelessly (freq bonus 15) The monster species that spawned more often: beriberi abnegated (freq bonus 5) The monster species that spawned more often: demented shaman (freq bonus 5) The monster species that spawned more often: supreme dimensional vortex (freq bonus 18) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 6) The monster species that spawned more often: fake mold (freq bonus 12) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: luminescent mushroom The monster species that never randomly spawned: lava patch The monster species that never randomly spawned: weird mold The monster species that never randomly spawned: fourk nymph The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: splash hound The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: minor mirror The monster species that never randomly spawned: leased yachting The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 24) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 938) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 300) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 2) Trap randomization happened for 1 in 578 traps Next attribute increase check would have come at turn 1193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (129) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (deformed helmet) * skullcap (speechpipe helmet) * flack helmet (green bowel) * crystal helm (precious helmet) * mining helm (inkcoat helmet) * field helm (poor helmet) * helm of safeguard (radiant helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (parked gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (steel toed boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (ALIUS PRA) scroll of mana (BEST OF GERMAN GUTMENSCH) scroll of phase door (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of standard id (AINZ OOAL GOWN) scroll of cure (INS CUBITOR) * scroll of extra healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of greater mana restoration (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) Rings ring of increase accuracy (catched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.