Leeroy, lawful male redguardian Fencer ---------------- |............@.+ +.............@| |..............| ---------------- [Leeroy the Alcor] St9 Dx9 Co8 In10 Wi5 Ch4 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 88% Ring drop chance was reduced to 81% Wand drop chance was reduced to 84% Implant drop chance was reduced to 92% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable if you tried to train it too early: long sword (turn 234) The following skill became untrainable after a while: martial arts (turn 27370) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 37110) Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 25875 Monster spawn increase reached its maximum at turn 205540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1711292 The monster class that cannot be genocided was vortex The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: giant white rat (freq bonus 2) The monster species that spawned more often: slimy spore (freq bonus 6) The monster species that spawned more often: eel-dog (freq bonus 27) The monster species that spawned more often: staying boomer (freq bonus 21) The monster species that spawned more often: waahrg (freq bonus 24) The monster species that spawned more often: sulfur spore (freq bonus 7) The monster species that spawned more often: wiring clap (freq bonus 3) The monster species that spawned more often: decayed patch (freq bonus 24) The monster species that spawned more often: gloomiest stretch (freq bonus 9) The monster species that spawned more often: master mimic (freq bonus 3) The monster species that spawned more often: standard elf (freq bonus 78) The monster species that spawned more often: normalized preselected (freq bonus 12) The monster species that spawned more often: aureolin colony (freq bonus 4) The monster species that spawned more often: rumber gum monster (freq bonus 12) The monster species that spawned more often: garter snake (freq bonus 5) The monster species that spawned more often: wra-wra-wra grue (freq bonus 3) The monster species that spawned more often: baboon (freq bonus 24) The monster species that spawned more often: eevee (freq bonus 12) The monster species that spawned more often: amusement eagle (freq bonus 9) The monster species that spawned more often: polymorphitic wolf (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: crappy mold The monster species that never randomly spawned: sporkhack vortex The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: trisect liberationist The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: crappy force fungus The monster species that never randomly spawned: belcher scuttler poison dehorned The monster species that never randomly spawned: competitively ropewalk The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: orange spore The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 31) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 101) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 34) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 12) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 4) Trap randomization happened for 1 in 470 traps Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (304) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (arduous helmet) * skullcap (netradiation helmet) * flack helmet (secret helmet) * crystal helm (brick helmet) * mining helm (strip bandana) * field helm (visored helmet) * helm of safeguard (anachrononononaut helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (flower gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (turbo boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (THE AI IS OUTWITTING THE HUMANS) scroll of mana (GRO STUNT NO EFFECTIVE) scroll of phase door (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of standard id (LIVING SALT SHAKER) scroll of cure (AAIO) * scroll of extra healing (RECOVER BY SMEEL) * scroll of greater mana restoration (I AM NOOB) Rings ring of increase accuracy (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.