Leeroy, lawful male albae Pirate --|-- |...| |@Y.. |...| ----- [Leeroy the Landlubber] St11 Dx11 Co10 In9 Wi6 Ch9 PirAlbMalLaw Dlvl:1 $73 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: poison resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 80% Amulet drop chance was reduced to 91% Implant drop chance was reduced to 92% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 99% Tool drop chance was reduced to 97% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 132) The following skill became untrainable if you tried to train it too early: protection spells (turn 1470) The following skill became untrainable after a while: general combat (turn 35326) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 32731) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18015 Monster spawn increase reached its maximum at turn 88908 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9010840 The monster class that cannot be genocided was worm The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 10) The monster species that spawned more often: tree lurker (freq bonus 9) The monster species that spawned more often: condensate subteen (freq bonus 10) The monster species that spawned more often: botulism collegian (freq bonus 27) The monster species that spawned more often: chelated inbreathing (freq bonus 30) The monster species that spawned more often: healing force patch (freq bonus 240) The monster species that spawned more often: housebat (freq bonus 48) The monster species that spawned more often: invincibly surfed (freq bonus 20) The monster species that spawned more often: coinsuring nonaggression (freq bonus 27) The monster species that spawned more often: undead fungus (freq bonus 51) The monster species that spawned more often: stygi (freq bonus 18) The monster species that spawned more often: mocked mothered (freq bonus 24) The monster species that spawned more often: daylight (freq bonus 28) The monster species that spawned more often: scarlet devil (freq bonus 40) The monster species that spawned more often: hellhole colony (freq bonus 10) The monster species that spawned more often: hooliganism shoplifter gainful (freq bonus 27) The monster species that spawned more often: reductor eye (freq bonus 12) The monster species that spawned more often: sluggish greater ghost (freq bonus 44) The monster species that spawned more often: preaching rootlet sub (freq bonus 10) The monster species that spawned more often: admissibility illumed (freq bonus 10) The monster trait that was more common: monsters of large size (freq bonus 24) The monster trait that was more common: monsters that count as animals (freq bonus 5) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 5) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster species that never randomly spawned: rainbow to The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: fecundate subdermal The monster species that never randomly spawned: evil lich The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: palomino sunspot malty The monster species that never randomly spawned: apricot freedmen The monster species that never randomly spawned: armorc The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 14) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 18) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 17) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 15) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 5) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 10) Trap randomization happened for 1 in 900 traps Next attribute increase check would have come at turn 2397 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1318) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (WH40K) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (T A C H) scroll of standard id (STEAMGREENLIGHTGORGON) scroll of cure (BUEYUE BRIGITTE) * scroll of extra healing (YOU HAVE BEEN VIOLATED) * scroll of greater mana restoration (FIQ X FIQ SELFSHIP) Potions potion of rum (coffee) Rings ring of adornment (aquamarine) ring of increase damage (fluorite) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.