Leeroy, chaotic male redguardian Fencer -------###### ------ |.....-,,,,,# |.`.`| #|.....|###### |.`..|#,.......,# |..<..,,|.....|,# --+---##-----+-,# #,# #,# #,### #,,,##--------- ,,,,,,..{#.&..+ ###,##|..# #@.| ,.>....#.. #--------- [Leeroy the Alcor] St18/01 Dx15 Co12 In11 Wi6 Ch8 FenRedMalCha Dlvl:1 $23 HP-4(36) Pw16(16) AC6 Exp2 T71 Leg Latest messages # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! Pick an object. & a major demon (Firingnir, on a staircase) (base level 60) (male) Accessing Pokedex entry for Firingnir... Base statistics of this monster type: Base level = 60, difficulty = 72, AC = 0, magic resistance = 90, alignment -20. Fast (16). Normal generation, unique, with frequency 1. Resists fire, disintegration, poison, petrification. Leaves no corpse. Big, not genocidable, carnivorous, herbivorous demon. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can pick up and throw rocks. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 4d10, uses weapon - lava 4d10, uses weapon - lava 4d10, crushing bearhug - lava 4d10, passive - lava 4d10, breath - fire damage What do you want to read? [dg-k or ?*] As you read the scroll, it disappears. Your body is transported to another location! Firingnir hits you! You're on fire! [-8 -> 27] Firingnir hits you! You're on fire! Your leather armor is not affected. [-15 -> 12] Firingnir hits you! You're being roasted! Your leather armor smoulders! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (wielded in other hand) {20} Armor c - an uncursed burnt +1 leather armor (being worn) {60} l - an uncursed +0 orcish helm {12} Comestibles e - 15 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy (on right hand) {0} Gems m - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 184 Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 87% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1920) You had blown your chance of training the two-weapon combat skill The following skill became untrainable after a while: occult spells (turn 42547) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 44028) Heavy curses were more common by 34% Prime curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87523 Monster spawn increase reached its maximum at turn 298145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1999536 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: bewailer oculist (freq bonus 16) The monster species that spawned more often: teleported shaman (freq bonus 18) The monster species that spawned more often: bestia acerbus (freq bonus 12) The monster species that spawned more often: baby mantidragon (freq bonus 7) The monster species that spawned more often: tzee (freq bonus 18) The monster species that spawned more often: albino growth (freq bonus 24) The monster species that spawned more often: xornitaur (freq bonus 18) The monster species that spawned more often: argentum golem (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 15) The monster species that spawned more often: spirit of barbs (freq bonus 18) The monster species that spawned more often: empty wall (freq bonus 6) The monster species that spawned more often: hell stone (freq bonus 16) The monster species that spawned more often: toddling scalawag (freq bonus 24) The monster species that spawned more often: frenzywall (freq bonus 5) The monster species that spawned more often: reshaper (freq bonus 20) The monster species that spawned more often: humpback sorry (freq bonus 16) The monster species that spawned more often: natto (freq bonus 4) The monster species that spawned more often: manga woman (freq bonus 9) The monster species that spawned more often: animated combat stiletto (freq bonus 24) The monster species that spawned more often: brown mold warrior (freq bonus 40) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster species that never randomly spawned: nether hound The monster species that never randomly spawned: teal stalk The monster species that never randomly spawned: telepor grue The monster species that never randomly spawned: slave master The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: amender thinner instinctively The monster species that never randomly spawned: green hag The monster species that never randomly spawned: ice heel lady The monster species that never randomly spawned: nondescript warp patch The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 18) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 12) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 5) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 1) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 1139 Strength training was 1 Dexterity training was 0 Wisdom training was 4 Constitution training was 3 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You had wounded legs (5) You had 1528 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (373) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X LIMIT(0) eddy wind 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(484) invoke deity 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (breath control helmet) * skullcap (fish bowl) * flack helmet (plumed helmet) * crystal helm (thinking helmet) * mining helm (poor helmet) * field helm (silk helmet) * helm of safeguard (weeping helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (yellow gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (high iron boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (ZHNAERZTLICHE BEHANDLUNG) scroll of mana (BUSTER HYMEN) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (ELAM EBOW) scroll of cure (SHIVAN VEIDIMADUR NANAST STIGIO) * scroll of extra healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) * scroll of greater mana restoration (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) Rings ring of increase accuracy (copper) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...