Leeroy, lawful male tumblrer Jedi ----# ---o.@-- |..d...| |..{...| |......| ---..--- -.- [Leeroy the Youngling] St13 Dx5 Co15 In10 Wi11 Ch8 JedTumMalLaw Dlvl:1 $0 HP25(25) Pw7(7) AC2 Exp1 T9 Stn Latest messages # When using this technique, your thrown lightsaber will be able to fire invisible beams for a while. Use this technique? [yn] (n) # A technique that tries to tame all adjacent monsters which are from Castle of the Winds or joke monsters, but they get a resistance roll. Also, one tame such monster is generated from thin air. Use this technique? [yn] (n) You try to tame monsters! Pick an object. o an orc (tame goooblin) (base level 0) (female) Accessing Pokedex entry for goooblin... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Castle of the Winds. Is a valid polymorph form. Attacks: 1d5, uses weapon - ordinary physical # If you use this technique, you restore a bit of mana. Use this technique? [yn] (n) You feel full of mystic power! # If you use this technique, you may lose an intrinsic. But it will add a lot of energy to both of your lightsabers. Oh, almost forgot to mention this: it can only be used if you're wielding two lightsabers at once. Use this technique? [yn] (n) # While this technique is active, your dual-wielded lightsabers will attack more quickly but have reduced to-hit. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: hallu party You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 35% Wand drop chance was reduced to 92% Armor drop chance was reduced to 99% Tool drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 280) The following skill became untrainable after a while: axe (turn 8638) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 38539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60510 Monster spawn increase reached its maximum at turn 220590 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2492910 The monster class that cannot be genocided was rodent The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: sea serpent (freq bonus 16) The monster species that spawned more often: hidway rubber (freq bonus 30) The monster species that spawned more often: beige force fungus (freq bonus 8) The monster species that spawned more often: tunnel force wight (freq bonus 5) The monster species that spawned more often: bleeding star (freq bonus 24) The monster species that spawned more often: vamgoyle (freq bonus 4) The monster species that spawned more often: Burkhard (freq bonus 15) The monster species that spawned more often: pediatrician founder (freq bonus 12) The monster species that spawned more often: sanity hound (freq bonus 14) The monster species that spawned more often: coatrack wheelman (freq bonus 12) The monster species that spawned more often: viper tree (freq bonus 6) The monster species that spawned more often: smaller velociraptor (freq bonus 24) The monster species that spawned more often: undead bully (freq bonus 48) The monster species that spawned more often: expectantly canted outdodging parti mump coughing intercourse (freq bonus 36) The monster species that spawned more often: mindist grue (freq bonus 12) The monster species that spawned more often: blackhorn (freq bonus 12) The monster species that spawned more often: Greater Solar (freq bonus 10) The monster species that spawned more often: +1 jl wall (freq bonus 10) The monster species that spawned more often: Detective Lieutenant (freq bonus 7) The monster species that spawned more often: surlier battler ahorse (freq bonus 14) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: EQ Lieutenant The monster species that never randomly spawned: bugbear basher The monster species that never randomly spawned: kabbalah combustible The monster species that never randomly spawned: noxious force fungus The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: randomizer draconian The monster species that never randomly spawned: war lord The monster species that never randomly spawned: liquefacient politicize wintery The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: scavenger The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 15) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 31) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 2) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 3) Trap randomization happened for 1 in 192 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 225 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from hallu partying (0) You had 1491 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) swap weapon 1 O Prepared(0) over-ray 1 O Prepared(0) enchanterang 1 O Prepared(0) uncurse saber 1 O Prepared(0) energy conservation 1 O Prepared(0) enchant robe 1 O Prepared(0) wild slashing 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) intensive training 1 O Prepared(0) surrender or die 1 O Prepared(0) perilous whirl 1 O Prepared(0) kick in the nuts 1 O Prepared(0) disarming kick 1 O Prepared(0) steady hand 1 O Prepared(0) force filling 1 O Reloading(453) jedi tailoring 1 O Not Ready(2823) intrinsic sacrifice 1 O Prepared(0) beamsword 1 O Prepared(0) soften target 1 O Prepared(0) protect weapon 1 O Prepared(0) powerful aura 1 O Prepared(0) escrobism 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) starwars friends 1 O Not Ready(5660) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (translucent helmet) * skullcap (wide conical hat) * flack helmet (aluminium helmet) * crystal helm (ruined helmet) * mining helm (orange visored helmet) * field helm (fish bowl) * helm of safeguard (tight helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (flower gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (heroine mocassins) * boots of safeguard (wedge boots) robe of magic resistance (purple robe) Scrolls scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (UTOR COMPERIO) scroll of phase door (FASCICULUS PROPRIUS) scroll of standard id (ISAY INAY) scroll of cure (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (WATERFALL MUSHROOM CLIMB) * scroll of greater mana restoration (AEIAEIAE IEIOIO) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Master] (max Master) (12800 of 25000) shield [Master] (max Master) (12800 of 25000) body armor [Master] (max Master) (12800 of 25000) devices [Master] (max Master) (12801 of 25000) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5412 of 12800) sexy flats [Master] (max Master) (12800 of 25000) form I (Shii-Cho) [Grand Master] (max Grand Master) (25000 of 43200) form II (Makashi) [Grand Master] (max Grand Master) (25000 of 43200) form III (Soresu) [Grand Master] (max Grand Master) (25000 of 43200) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form V (Shien) [Grand Master] (max Grand Master) (25000 of 43200) form V (Djem So) [Grand Master] (max Grand Master) (25000 of 43200) form VI (Niman) [Master] (max Master) (12800 of 25000) form VII (Juyo) [Grand Master] (max Grand Master) (25000 of 43200) form VII (Vaapad) [Master] (max Master) (12800 of 25000) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) lightsaber [Legendary] (max Legendary) (25001 of 43200) Spellcasting Skills healing spells [Expert] (max Expert) (5400 of 12800) body spells [Master] (max Master) (12800 of 25000) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.