Leeroy, lawful male albae Ninja ---+-- .....| |..@d| +....| |....+ ------ [Leeroy the Sword Trainee] St13 Dx20 Co7 In12 Wi6 Ch7 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # hira-shuriken - This is a weapon. Color: cyan. Material: iron. Appearance: throwing star. You can wield it to attack enemies. Some weapons are also suitable for throwing. These razor-sharp throwing stars used to be the only weapon to use the shuriken skill. Throw them at enemies to slice them into tiny bits. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 68% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 92% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: mace (turn 40) The following skill became untrainable if you tried to train it too early: hammer (turn 88) The following skill became untrainable after a while: two-weapon combat (turn 22366) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 19585) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 99575 Monster spawn increase reached its maximum at turn 316411 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4442702 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: hosteling flogger (freq bonus 48) The monster species that spawned more often: levitating roentgen (freq bonus 24) The monster species that spawned more often: sucker bloodthirster (freq bonus 21) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 14) The monster species that spawned more often: Elena's platform sandal (freq bonus 7) The monster species that spawned more often: werejelly (freq bonus 30) The monster species that spawned more often: sun dragon (freq bonus 16) The monster species that spawned more often: dim mushroom (freq bonus 21) The monster species that spawned more often: nonon (freq bonus 24) The monster species that spawned more often: taker wort (freq bonus 7) The monster species that spawned more often: white patch (freq bonus 14) The monster species that spawned more often: wuxtina (freq bonus 20) The monster species that spawned more often: weregremlin (freq bonus 12) The monster species that spawned more often: focused casualty (freq bonus 39) The monster species that spawned more often: Sophie (freq bonus 7) The monster species that spawned more often: gemini rickets (freq bonus 28) The monster species that spawned more often: sassily reinstalled (freq bonus 18) The monster species that spawned more often: cave tiger (freq bonus 48) The monster species that spawned more often: evasive camel (freq bonus 54) The monster species that spawned more often: slow patch (freq bonus 28) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster species that never randomly spawned: dewgong The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: ultraviolet boomer The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: +4 jm cutoff The monster species that never randomly spawned: snow drifter The monster species that never randomly spawned: landshark The monster species that never randomly spawned: limitedly purposed The monster species that never randomly spawned: unhealthy colony The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 18) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 60) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 27) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 8) Trap randomization happened for 1 in 976 traps Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (375) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (FUCK OFF YOU MISS ASS) scroll of mana (THARR) scroll of phase door (TYPE CHANGING BY SLATE) scroll of standard id (NIPPLE MARIO) scroll of cure (BUSTER HYMEN) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (NHQDB ENTRY 2376) Potions potion of sickness (sparkly) potion of invisibility (mineral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.