Leeroy, lawful male albae Mahou Shoujo ### -@- .@. [Leeroy the Schoolkid] St8 Dx3 Co5 In11 Wi13 Ch13 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw7(12) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # "swimming!" You grow water wings. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: drain resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 59% Food drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: healing spells (turn 5) The following skill became untrainable if you tried to train it too early: javelin (turn 1587) The following skill became untrainable after a while: martial arts (turn 54444) The following skill couldn't be trained before a certain turn number is reached: axe (turn 55720) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59141 Monster spawn increase reached its maximum at turn 360491 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8774164 The monster class that cannot be genocided was lizard The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: absorbing dust vortex (freq bonus 24) The monster species that spawned more often: decayed mushroom (freq bonus 6) The monster species that spawned more often: gummed scrivener (freq bonus 18) The monster species that spawned more often: little leprechaun (freq bonus 4) The monster species that spawned more often: High Elvenking (freq bonus 6) The monster species that spawned more often: chocobo (freq bonus 16) The monster species that spawned more often: mean stalk (freq bonus 28) The monster species that spawned more often: +1 em wall (freq bonus 18) The monster species that spawned more often: porter genetic engineer (freq bonus 8) The monster species that spawned more often: bramble spore (freq bonus 8) The monster species that spawned more often: metallurgical slicing retinue (freq bonus 8) The monster species that spawned more often: green glutton ghost (freq bonus 24) The monster species that spawned more often: reshipper sudsed (freq bonus 6) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 18) The monster species that spawned more often: despondent kiting evinced (freq bonus 12) The monster species that spawned more often: undead templar (freq bonus 16) The monster species that spawned more often: Tommy (freq bonus 6) The monster species that spawned more often: Orthos (freq bonus 7) The monster species that spawned more often: nondescript growth (freq bonus 32) The monster species that spawned more often: disintegrating sphere (freq bonus 12) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 12) The monster species that never randomly spawned: maen fire giant The monster species that never randomly spawned: fanged horror The monster species that never randomly spawned: animated torch The monster species that never randomly spawned: worldwide accountancy replay The monster species that never randomly spawned: swarm monkey The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: eagle The monster species that never randomly spawned: dark warp patch The monster species that never randomly spawned: capricorn desperation The monster species that never randomly spawned: drone wort The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 16) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 19) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 2) Trap randomization happened for 1 in 993 traps Next attribute increase check would have come at turn 1402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You had 1498 points of nutrition remaining You aggravated monsters You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - searching 2 divine 60% 200% b - knock 1 matter 60% 200% c - swimming 2 elemental 52% 215% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of phase door (CRAPPITY CRAP) scroll of standard id (CONFUSION YOU FUXXOR) scroll of cure (HALLS OF MANDOS) * scroll of extra healing (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of greater mana restoration (MORKE GRUVER) Spellbooks spellbook of searching (silver) spellbook of knock (apocryphic) spellbook of swimming (dusty) Wands wand of striking (spongy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (22 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.