Leeroy, lawful male albae Spacewars Fighter ----- -d@.- ......... |.........| |......$..| ----...---- ----- [Leeroy the Roguelike Beginner] St12 Dx14 Co13 In6 Wi12 Ch8 SpaAlbMalLaw Dlvl:1 $1500 HP27(27) Pw21(21) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +0 dagger named Greyform (weapon in hand) {4} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 84% Tool drop chance was reduced to 78% The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 5) The following skill became untrainable if you tried to train it too early: searching (turn 1225) The following skill became untrainable after a while: dagger (turn 36319) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 38893) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34285 Monster spawn increase reached its maximum at turn 109938 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12412575 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: thanked winced (freq bonus 36) The monster species that spawned more often: Bull-Man (freq bonus 15) The monster species that spawned more often: cinder disinterested (freq bonus 10) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 21) The monster species that spawned more often: deceiving force fungus (freq bonus 28) The monster species that spawned more often: pulsating sphere (freq bonus 10) The monster species that spawned more often: frozen one (freq bonus 8) The monster species that spawned more often: indigo wort (freq bonus 84) The monster species that spawned more often: blacksteel pudding (freq bonus 6) The monster species that spawned more often: ettin mummy (freq bonus 20) The monster species that spawned more often: false warp patch (freq bonus 24) The monster species that spawned more often: quiver slot (freq bonus 72) The monster species that spawned more often: holding girl (freq bonus 20) The monster species that spawned more often: leprechaun (freq bonus 20) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 60) The monster species that spawned more often: psychlich (freq bonus 12) The monster species that spawned more often: heat rose (freq bonus 18) The monster species that spawned more often: vampire dwarf (freq bonus 8) The monster species that spawned more often: green koopa (freq bonus 12) The monster species that spawned more often: spike force fungus (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster species that never randomly spawned: silver dragonfly The monster species that never randomly spawned: starlet bundle The monster species that never randomly spawned: punt The monster species that never randomly spawned: throned because The monster species that never randomly spawned: alchemist The monster species that never randomly spawned: sawteeth complexer The monster species that never randomly spawned: navy mushroom The monster species that never randomly spawned: bathyscaph digestible drink The monster species that never randomly spawned: Big Mammon The monster species that never randomly spawned: giant dog The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 104) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 15) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 2) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 17) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 21) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 2) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lady Ariane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (912) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NOTARY SOJAC) scroll of mana (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of phase door (KILL THE GMAN BUTCHER) scroll of standard id (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of cure (HARPON KNOUPHI BRINTANTEN) * scroll of extra healing (ABAJ) * scroll of greater mana restoration (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Spacewars Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.