Leeroy, lawful male albae Undertaker ... .@. ..d [Leeroy the Hearse Driver] St12 Dx7 Co7 In8 Wi7 Ch9 UntAlbMalLaw Dlvl:1 $0 HP30(30) Pw25(25) AC15 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Undertaker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 scalpel (weapon in hand) {2} Armor b - a cursed +0 victorian underwear (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands c - an uncursed wand of undead turning (0:9) {0} d - an uncursed wand of undead turning (2:12) {0} Tools e - an uncursed tinning kit (0:21) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: shock resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 85% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 73% Tool drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: dart (turn 22) The following skill became untrainable if you tried to train it too early: spear (turn 187) The following skill became untrainable after a while: morning star (turn 17840) The following skill couldn't be trained before a certain turn number is reached: dart (turn 8594) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41773 Monster spawn increase reached its maximum at turn 250753 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3821175 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: umber hulk (freq bonus 18) The monster species that spawned more often: tourist (freq bonus 36) The monster species that spawned more often: transitive eye (freq bonus 3) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 6) The monster species that spawned more often: crater wort (freq bonus 8) The monster species that spawned more often: mother mark (freq bonus 9) The monster species that spawned more often: rattlesnake (freq bonus 24) The monster species that spawned more often: cold bear (freq bonus 12) The monster species that spawned more often: Policeman Keelhauler (freq bonus 15) The monster species that spawned more often: creeping opal gems (freq bonus 24) The monster species that spawned more often: team exotism (freq bonus 7) The monster species that spawned more often: luddite (freq bonus 12) The monster species that spawned more often: spaniard recognition (freq bonus 4) The monster species that spawned more often: shock wolf (freq bonus 8) The monster species that spawned more often: Jauffre (freq bonus 2) The monster species that spawned more often: irate artichoke (freq bonus 4) The monster species that spawned more often: ettin mummy (freq bonus 6) The monster species that spawned more often: inquisitor (freq bonus 12) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 18) The monster species that spawned more often: teacherage rowboat (freq bonus 16) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: basseted prolongation The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: libelist precanceling The monster species that never randomly spawned: werekillerbee The monster species that never randomly spawned: plausible threshing The monster species that never randomly spawned: girl in odorous sneakers The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: drakee The monster species that never randomly spawned: terror turret The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 12) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 28) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 20) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 19) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 4) Trap randomization happened for 1 in 778 traps Next attribute increase check would have come at turn 628 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Hel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (HAS README) scroll of mana (LARGEST DIVING JUMP) scroll of phase door (ANGEL WITH THE SAMPLE) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (TSCHONBLAEIHA) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (STRIPE SORROW) Wands wand of undead turning (tin) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Undertaker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.