Leeroy, lawful male droven Rogue ------- |.....| |.....| |..f@.| |..$..| -+----- [Leeroy the Footpad] St11 Dx11 Co8 In3 Wi5 Ch3 RogDroMalLaw Dlvl:1 $1551 HP16(16) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. dark elven short sword - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed short sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. If your weapon type of choice reads 'short sword', use this. It outdamages all other short swords in the game. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 98% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% Armor drop chance was reduced to 93% Food drop chance was reduced to 97% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: broadsword (turn 81) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 143) The following skill became untrainable after a while: healing spells (turn 53323) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 11708) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22973 Monster spawn increase reached its maximum at turn 552321 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2845409 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: giant fire bat (freq bonus 10) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 24) The monster species that spawned more often: ogre sergeant (freq bonus 36) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 32) The monster species that spawned more often: reshaper (freq bonus 16) The monster species that spawned more often: spottiest toileting (freq bonus 15) The monster species that spawned more often: commissioner lighten (freq bonus 7) The monster species that spawned more often: janitor unbeliever (freq bonus 14) The monster species that spawned more often: morse perseverance unkindest (freq bonus 21) The monster species that spawned more often: vampiric stalk (freq bonus 10) The monster species that spawned more often: shit fish (freq bonus 72) The monster species that spawned more often: dancing girl (freq bonus 36) The monster species that spawned more often: ancient mercurial dragon (freq bonus 60) The monster species that spawned more often: repairable extraordinarily (freq bonus 24) The monster species that spawned more often: gheleon (freq bonus 36) The monster species that spawned more often: blood banshee (freq bonus 24) The monster species that spawned more often: Koschei (freq bonus 21) The monster species that spawned more often: entailed roustabout (freq bonus 22) The monster species that spawned more often: hobbit groupleader (freq bonus 16) The monster species that spawned more often: knapsack lamb (freq bonus 36) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 12) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: pain circle The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: loonie jackal The monster species that never randomly spawned: memechaun The monster species that never randomly spawned: rigging nodule The monster species that never randomly spawned: horsea The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: prenatally untoward The monster species that never randomly spawned: wereblockheeledcombatboot The monster species that never randomly spawned: lewd kraken The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 56) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 30) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 15) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 16) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 1) Trap randomization happened for 1 in 326 traps Next attribute increase check would have come at turn 1154 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Scrolls scroll of gold detection (TROPHY GET) scroll of teleportation (ODER MOTHERATOR) scroll of healing (MESSED AFTER RUSH AND WHIRLING) scroll of mana (CHOP CHOP MASTA ONION) scroll of phase door (SO INFERO NO) scroll of standard id (MISSHAPEN SONICHU) scroll of cure (XIAO CAOMEI WO DE BAOBEI) * scroll of extra healing (LEVITICUS BUNG OX) * scroll of greater mana restoration (TSX IS A VARIANT AND NOT VANILLA) Potions potion of sickness (milky) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.