Leeroy, lawful male albae Barbarian ---.- |...| |{d{| |@..| |.... |...| ----- [Leeroy the Plunderer] St14 Dx9 Co12 In3 Wi6 Ch4 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. two-handed sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's heavy and requires both hands, but does quite a lot of damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 356 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 86% Tool drop chance was reduced to 88% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: protection spells (turn 33) The following skill became untrainable if you tried to train it too early: whip (turn 1102) The following skill became untrainable after a while: shield (turn 27122) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 40703) Sticky curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101665 Monster spawn increase reached its maximum at turn 139700 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2876891 The monster class that cannot be genocided was turret The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 6) The monster species that spawned more often: breezier rumrunner (freq bonus 24) The monster species that spawned more often: glam bitch (freq bonus 5) The monster species that spawned more often: copper naga (freq bonus 11) The monster species that spawned more often: eldritch colony (freq bonus 5) The monster species that spawned more often: busybody untrod terry heeder (freq bonus 10) The monster species that spawned more often: false force fungus (freq bonus 20) The monster species that spawned more often: acid ripper (freq bonus 22) The monster species that spawned more often: false patch (freq bonus 36) The monster species that spawned more often: starmie (freq bonus 16) The monster species that spawned more often: psycho turret (freq bonus 42) The monster species that spawned more often: lightning demon (freq bonus 8) The monster species that spawned more often: frenched noncoagulating eulogizing tacet (freq bonus 28) The monster species that spawned more often: phasing trapper (freq bonus 14) The monster species that spawned more often: polegul (freq bonus 48) The monster species that spawned more often: socking rushee unapproving (freq bonus 24) The monster species that spawned more often: praetorian redescribing (freq bonus 18) The monster species that spawned more often: fucking Olog-hai (freq bonus 12) The monster species that spawned more often: prearranging puke (freq bonus 12) The monster species that spawned more often: baby husky (freq bonus 144) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 8) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster species that never randomly spawned: extravator The monster species that never randomly spawned: blot sephirah The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: Light One The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: rogering usage insole riverside mailer dune The monster species that never randomly spawned: sanity mummy The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: wind colony The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 13) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 108) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 2) Trap randomization happened for 1 in 685 traps Next attribute increase check would have come at turn 643 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (complete helmet) * skullcap (padded helmet) * flack helmet stone (gemmed helmet) * crystal helm (RNG helmet) * mining helm (spinning helmet) * field helm (winged helmet) * helm of safeguard (cloudy helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (slit gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (explosive boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of mana (SHELL PROTECT KEY) scroll of phase door (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of standard id (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of cure (SPARKLING EDWARD CULLEN) * scroll of extra healing (JUFFO WUP) * scroll of greater mana restoration (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.