Leeroy, lawful male albae Courier --+-- |...| |...+ |..d| |..@| ----- [Leeroy the Vault Dweller] St7 Dx12 Co8 In7 Wi3 Ch5 CouAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 12 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 59 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 89% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 74% Food drop chance was reduced to 82% Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: knife (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 286) The following skill became untrainable after a while: javelin (turn 25271) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 28477) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17275 Monster spawn increase reached its maximum at turn 98907 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 807023 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: fire rogue (freq bonus 24) The monster species that spawned more often: suppertime hotzone (freq bonus 12) The monster species that spawned more often: croqueting hiccupped (freq bonus 24) The monster species that spawned more often: gless child (freq bonus 15) The monster species that spawned more often: sassy lassy (freq bonus 12) The monster species that spawned more often: master blue dragon (freq bonus 9) The monster species that spawned more often: devteam horror (freq bonus 30) The monster species that spawned more often: elder silver dragon (freq bonus 12) The monster species that spawned more often: mandrake (freq bonus 8) The monster species that spawned more often: ministrant hot (freq bonus 15) The monster species that spawned more often: navy spore (freq bonus 42) The monster species that spawned more often: potent remorse (freq bonus 9) The monster species that spawned more often: flying undead centaur (freq bonus 15) The monster species that spawned more often: axial laser (freq bonus 5) The monster species that spawned more often: redguard (freq bonus 9) The monster species that spawned more often: drone colony (freq bonus 40) The monster species that spawned more often: uranium imp (freq bonus 21) The monster species that spawned more often: nature lady (freq bonus 12) The monster species that spawned more often: hitec warp fungus (freq bonus 24) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 12) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 18) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 5) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster species that never randomly spawned: nexus blob The monster species that never randomly spawned: robo turret The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: riptide unlacing persnickety crispier northeaster The monster species that never randomly spawned: gloomiest stretch The monster species that never randomly spawned: flareon The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: domina The monster species that never randomly spawned: daleth grimed pouffe The monster species that never randomly spawned: old shimmering dragon The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 20) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 12) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 4) Trap randomization happened for 1 in 277 traps Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELF CANT TO BE POISONING) scroll of mana (TLON UQBAR) scroll of phase door (DEVIENEX COER) scroll of standard id (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of cure (THE ROUND MUST IN THE ANGULAR) * scroll of extra healing (KASTOR THAB THAB) * scroll of greater mana restoration (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) Potions potion of Jolt Cola (soapy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Courier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.